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Tester Build Update v0.4.4-v0.4.5
[ 2022-09-28 03:54:06 CET ] [ Original post ]
General Gameplay
- Reverse neutral special functionality fixed - Tapping (and releasing) back right before inputting a neutral special results in you flipping as the neutral special comes out
- Fixed incorrect formula being used for shieldstun calculations - This should effectively result in one less frame of shieldstun in most cases
- Character hitboxes no longer interact with projectile hitboxes - They can still interact with projectile hurtboxes for non-transcendent projectiles. This shouldnt affect much of the current official content, but may affect custom content that uses projectiles that lack custom handling for hurtbox collisions
- Character grabboxes no longer interact with other grabboxes, and hitboxes no longer interact with other hitboxes - This was the root cause of some weird behavior. They now interact exclusively with hurtboxes
- A hitbox interacting with a hurtbox now always takes priority over a grabbox interacting with a hurtbox - Effectively, this ensures that when two characters land an attack and a grab on each other on the same frame, the attack gets processed first and beats the grab
- Getting hit on same frame of ledge grab should no longer cause you to displace for that frame, then flip while grabbing the ledge
- Fixed animation loop between crouch_in and crouch_loop when analog stick is held in between the down and crouch thresholds
- Emote functionality removed - As you might have guessed from the button not being available on the controls menu, emotes are a work in progress. They will be reimplemented when all of the characters have appropriate animations
- Left and right control sticks are now segmented into cardinal directions - Stick directionality is now fully radial (previously the dead zones extended across the full axis) This allows stick movement to be picked up from all locations outside of the deadzone in the center - Left stick cardinal sizes are at 50% by default (customization UI to come later) - Right stick cardinal sizes are set to 100% by default - Minor adjustments were made to the analog thresholds for tap jump, dash, and crouch to better accommodate the new stick behavior
- Slowly moving your stick horizontally should no longer trigger dash (stick must accelerate fast enough to the dash threshold)
- Slowly moving your stick upward should no longer trigger tap jump (stick must accelerate fast enough to the tap jump threshold)
- Fixed left stick on controller still triggering tap jump and platform drop-through even when not assigned to actions - Air dash direction is still bugged: it can still be pulled from the left stick even when the stick is not assigned
- (v0.4.5) Restored proper tap jump threshold for analog sticks
- Ping now displays during the match to assist with debugging - Being able to see live ping will should help diagnose network issues as we start focusing on rollback
- You can now password protect lobbies
- The live value of your control stick is now shown regardless of the deadzone setting
- There are now separate default profiles for each individual controller model type connected - When a device is plugged in for the first time, it will gain its own entry in the profiles list. This allows the default controls for a specific model gamepad to be configured individually.
- Match start doors should no longer visually hitch after a few matches in a row online
- Normalized land light (including autocancel) landing lag to 4 frames from 3.
- Neutral Special - Beam no longer disappears if cvid is hit by a non-flinching attack
- Side Special - Properly causes a shield bounce when continuing slide from aerial to grounded versions
- Normalized land light (including autocancel) landing lag to 4 frames from 3.
- EMPTY! graphic is now cleared when ammo is reset
- Up Special and Down Special - Structure grabbing revamped - can now grab structures from a wider range, making grabbing structures more forgiving. Positioning on boxes is still a work in progress and will be adjusted going forward for more reliable behavior
- Forward Throw - Clean sketch added; endlag reduced from 28 to 23 frames
- Up Throw - Sprites added
- Back Throw - Clean sketch added - No longer turns Octodad around
- Airdash Back - Clean sketch added
- Normalized land light (including autocancel) landing lag to 4 frames from 3.
- Side Special - Clean sketch added - Teleport begins two frames later
- Side Special Air - Updated sketch - Teleport begins two frames later - Gravity begins to lightly apply half way through the endlag - Horizontal influence is slightly restored half way through the endlag
- Assist Call - New animation concept added
- Fixed bug which prevented him from being spawned in the blast zone
- Removed palette support from rocks generated on pillar destruction - Note: Palettes on objects which rapidly generate like Kraggs rocks and Orcanes bubbles currently produce a hitch online. Were working on making them more performant - until then, the palettes will be temporarily disabled
[ 2022-09-28 03:54:06 CET ] [ Original post ]
Fraymakers
Team Fray
Developer
McLeodGaming
Publisher
Early 2022
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1012 reviews)
Public Linux Depots:
- [8.08 M]
- [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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