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Tester Build Update v0.4.6
[ 2022-10-14 00:38:51 CET ] [ Original post ]
Online General
- Rollback Stress Test added to Online menu - We're requesting Tester feedback on this to determine the average performance requirements for a smooth online experience. This test can be used to compare how well your machine performs rollback sequences relative to another. Note that this test is not designed to tell you if your machine is rollback-capable (yet), but it will gauge how well your computer performs at the maximum possible ping before it is necessary to halt gameplay to wait for your opponent's inputs. If youre able to do some brief testing to help us out, please visit following survey and follow the instructions at the top: https://forms.gle/YmqTBQrri2VaC35b8
- Fixed bug that caused the rollback window size to be decreased by the amount of input delay set, resulting in an increased frequency of freeze-ups (especially during higher input delay matches). The rollback window now stays at its proper fixed size (7 frames preceding the current) and changes to your input delay setting will not affect it.
- All user-inputted text (like lobby names) is now run through a word filter.
- Implemented a new shieldCrossupThreshold stat to control how far a character must be past your characters center to be able to cross up your shield. For the current cast, we set this value so the shield now covers half of what was previously uncovered. This value may need further testing and adjustment.
- HUD now maintains appropriate port colors if you start a match without P1 present.
- Fixed bug from last build that allowed you to instantly cancel an airdash-canceled aerial into another attack or special.
- Fixed bug that could cause grab-based assists (like Peppino) to reset their animation if the grabbed player is hit.
- Fixed bug which prevented double-tap dropping through platforms when double-tap dash is disabled.
- Cloning profiles and reassigning up and down should no longer prevent you from tap jumping or crouching.
- Fixed crash caused by backing out to the root menu from the assist selection screen.
- Fixed crash caused by going back from the assist selection screen after selecting a custom character.
- Shield graphic updated so the back of the shield graphic is more clear and corresponds to the new shieldCrossupThreshold stat noted in the Gameplay section above.
- Shield visually updated with more detailed shading, and now accurately represents the shieldable area set by shieldCrossupThreshold.
- Double Jump Projectile - No longer bypasses shields.
- Up Tilt - Clean sketch added.
- Back Air - Clean sketch added.
- Airdash Back, Airdash Back Up, Airdash Back Down, and Airdash Down - Sprites added .
- Tech - Clean sketch added.
- Puddle Boosted Forward Strong - Fixed missing sound effect.
- Neutral Special Projectile - Puddle is no longer created when droplet projectile is reflected.
- Down Special Projectile - Puddle is no longer created when droplet projectile is reflected.
- Assist Call - Clean sketch added.
- Assist Call Air - Clean sketch added.
- Voice sound effect is now correctly recognized by the voice slider in the sound menu.
- Updated to use new "Common" variable for globally accessible hscript functions
- Legacy unused holdbox in Collision Box Layer Presets removed.
- New "Common" global object typedefs added. This replaces the old global hscript helper functions (e.g. "setIASA()" becomes "Common.setIASA()"). The old functions are deprecated but will remain functional for backwards compatibility.
- New GraphicsSettings fields: lights, pingDisplay
- New ControlsObject input: CROUCH
- New StatusEffects: ATTACK_HITSTOP_FLAT, ATTACK_SELF_HITSTOP_FLAT, ATTACK_HITSTUN_MULTIPLIER, ATTACK_HITSTUN_FLAT, ATTACK_SELF_HITSTOP_MULTIPLIER
- New Character api methods: getAssistCharge(), setAssistCharge()
- New netcodeType constant: NETCODE_ROLLBACK_SIMULATED
- New Math api method: angleDifference()
- New LobbyEvent: PING_PEER
- New typedef for PlaySoundArgs for audio function calls
- Adjustments to timer class hierarchy to fix auto-completion
- Remove unused allowInterrupt/disallowInterrupt functions
- Removed duplicate point class
- Rename and split GRAB event to GRAB_DEALT and GRAB_RECEIVED
- Fixed Point type def hierarchy (replaces "any" with proper Point)
- Renamed animation stat interruptable => interruptible
- Minor doc string formatting tweaks
- Removed stray console log
[ 2022-10-14 00:38:51 CET ] [ Original post ]
Fraymakers
Team Fray
Developer
McLeodGaming
Publisher
Early 2022
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1012 reviews)
Public Linux Depots:
- [8.08 M]
- [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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