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EA Update v0.5.3 - Palette Performance, Tap Jump, Quick Reload & More
[ 2023-02-05 00:33:14 CET ] [ Original post ]
General Gameplay
- All characters parry windows increased from 3 to 5 frames.
- Palette swap shaders are now cached at match launch and shared between objects, making it significantly faster to spawn objects that utilize costume colors. Previously palette swap shaders were created on the fly, which impacted performance due to the texture-allocation requirements of the shader. This should help address performance hitches caused by spawning anything that uses a palette, such as assists and projectiles.
- Increased tap jump window from 1 frame to 4. This should address tap jump consistency issues on analog controllers.
- Fixed a bug that caused your character to not load into a match when your custom assists resourceId ended in the word assist.
- Fixed a crash on the Welcome to Fraymakers Early Access screen when you had workshop content installed and quickly closed the welcome message while it was loading.
- Quick Reload option added to the training mode pause menu which reloads custom content and restarts the match.
- US changed to NA for online regions.
- Fixed a crash caused by quickly unsubscribing from multiple pieces of custom content on the custom screen.
- Improved profile -> device assignment logic. - When creating a new profile, the device that created the profile is automatically assigned to that profile. - When a profile is copied, the device that copied the profile is automatically assigned that profile. - When a new profile is selected, the device that selected the profile is automatically assigned that profile. - The previous rules dont apply when the mouse is used to interact with the UI, or the profile that would be assigned isnt compatible with the device type.
- Added names from newly completed backer surveys.
- General - Rainbow trail is now removed upon being grabbed.
- General - Hurtboxes tightened on jab 1, jab 2, neutral special and up tilt.
- Back Throw - Fixed bug that caused back throw to get caught on the lip of the stage and end prematurely.
- Intro - Updated with completed pixel art. - Added sound effect.
- Forward Throw - Character animation updated with completed pixel art.
- Parry Fail - Updated with completed pixel art.
- Bubbles - Palettes now properly apply.
- Puddle - Puddle absorb horizontal range increased (50 -> 82).
- Charge value increased (75 -> 90)
- Startup reduced (12 frames -> 7 frames)
- Charge value reduced (75 -> 65)
- No longer uses the characters fallSpeed while rising. - This change corrects unintended behavior caused by fast falling during the assists effects.
- KnockbackGrowth reduced (75 -> 60)
- Charge value increased (75 -> 90)
- KnockbackGrowth reduced (70 -> 60)
- Palettes now apply to rock and debris effects.
- Charge value increased (75 -> 90)
- Charge value increased (75 -> 85)
- Charge value decreased (75 -> 65)
- Initial hitbox widened.
- Initial and final hits are no longer shieldable.
- Initial hitbox now spawns closer to the summoner.
- Important: A bug that allowed custom content to overwrite other custom content sfx and music ids has an incoming fix that is not included in this patch due to breaking API changes. References to content ids that are not namespaced will stop working in a future patch. To prepare for this upcoming change, the template character has been updated. Custom content creators can make changes in advance to their existing code by following the guidelines below. Once you update your content, it will still work on the current patch and will continue to work after the bug fix is applied in a future patch.
AudioClip.play("Custom_sfx_sound");
must be changed to AudioClip.play(self.getResource().getContent("Custom_sfx_sound"));
AudioClip.play() calls that reference GlobalSfx do not need to be updated.
- Parry - Parry window increased from 3 to 5 frames.
[ 2023-02-05 00:33:14 CET ] [ Original post ]
Fraymakers
Team Fray
Developer
McLeodGaming
Publisher
Early 2022
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1012 reviews)
Public Linux Depots:
- [8.08 M]
- [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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