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EA Update v0.5.6 - Online Freeze Improvements
[ 2023-03-12 23:34:19 CET ] [ Original post ]
Online Intermittent freezing improvements
- We've made significant improvements to how the game remedies dropped packets by increasing the amount of historical frame data within each packet. Previously, a major cause of freezes online was one of the game clients not having enough input data from other peers to progress the gameplay. This was not as much of an issue for players with extremely stable connections, but for players that may drop up to two or more packets in a row at times, a freeze could occur frequently. Now we bundle enough historical input data in each packet to allow up to the full rollback window range, which gives the maximum amount of time possible to backfill any missing data.
- A bug was fixed that caused false-positive desyncs to occur frequently, specifically after resuming from a freeze up. This should greatly reduce the likelihood of seeing an inaccurate desync notification.
- Assist cut-in graphics are now cached before a match starts to optimize spawn timing.
- Improved tracking on graphical memory allocation for damage counters to ensure a more reliable cleanup after being destroyed.
- Fixed bug that prevented the right trigger deadzone setting on controllers from being saved by the profile.
- Rainbow trail - No longer removed by non-flinching attacks (e.g. Welltaros double jump projectile).
- General - Hurtboxes tightened on up strong, down strong, crash attack, assist call, assist call air and portions of up special.
- Hurt Heavy - Updated with completed pixel art.
- Crash Attack - Sketch updated. - Voice sound added. - Dust effects added.
- Pillar graphic slightly adjusted.
- Character content ids and sprite entity ids no longer need to match in order to render damage counters correctly (previously the icon and name would not render).
- Fixed bug where matching music content ids from different namespaces could result in the incorrect track being loaded on a stage.
- New PlaySoundArgs: autoPrefixByResource, autoPrefixResource
- New GameObject methods: attemptHit(), getCostumeShader()
- New Match method: freezeFrame()
- New GlobalSfx constant: MENU_CLICK
- Removed unused ProjectileStats field: inheritPalette (can still apply palette shaders through code)
- Removed unused DisplayObject field: mask (use MaskFilter instead)
- New Shader class fields: shared, priority
- New Shader class method: setPriority()
- New EntityEvent constant: DISPOSE
[ 2023-03-12 23:34:19 CET ] [ Original post ]
Fraymakers
Team Fray
Developer
McLeodGaming
Publisher
Early 2022
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1012 reviews)
Public Linux Depots:
- [8.08 M]
- [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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