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EA Update v0.6.2 - The Emote Update!

Highlights Emotes

  • Emotes have been added for all characters! - To enable emotes, head into the controls menu and bind the new emote button. New profiles have emotes bound to d-pad up for controllers and 1 (in the upper left, not the numpad) for keyboards.
Online Desync Detection Improvement
  • The state of the seeded random number generator is now incorporated into desync detection, which allows for RNG-related desyncs to be alerted closer to the exact moment the desync occurred. Previously the detection relied solely on aggregated positional data, which would not alert until an action occurred that caused object positions to go out of sync.
Online Crash Fix
  • Added additional guards to lobby exit flow to protect against situations where Steam events could arrive after the lobby has already been torn down and cause a crash.
Menus Character Select Screen
  • Fixed bug that sometimes made character and assist icons unselectable without selecting something else first.
  • Fixed bug that caused custom content list sorting to consider capitalization.
Playable Characters All Characters
  • Emotes added.
  • Successful parry now briefly darkens the background.
Octodad
  • General - Added TumbleType.NEVER to the multi-hit portions of neutral special, forward special and down special. Notably, this prevents opponents from being knocked down during autolinks. - Corrected palette mistakes on dash attack and down special.
  • Wall and Ceiling Tech - Removed placeholder animation.
Orcane
  • Strongs - Fixed bug that prevented charge shake and glow from applying when charging a puddle-boosted strong attack.
  • Forward Air - Bubble projectiles now spawn using a static set of values so that their behavior no longer uses the random number generator.
  • Wall and Ceiling Tech - Removed placeholder animation.
Welltaro
  • Down Special - Projectile no longer fails to spawn when used in the blast zone.
  • Up Special - Projectile no longer fails to spawn when used in the blast zone.
  • Ledge Jump - Sprite added (for real this time).
Ultra Fishbunjin 3000
  • General - Ledge grab box extends a bit further forward. - Hurtboxes tightened on stand, stand turn, run, run turn, land heavy, grab hold, spot dodge, tech, ledge loop, assist call, jab, dash attack, neutral special, up special, side special, down special, crash get up, crash attack, up strong, and down strong. - Sound effects added to ledge attack and ledge climb.
  • Forward Tilt - IASA activates earlier, resulting in decreased endlag (23 21)
  • Up Air - Changed hit sound on late hitbox to light hit.
  • Down Air - Endlag increased (7 9)
  • Up Strong - Hitbox size slightly reduced and position adjusted.
  • Neutral Special - Grounded version no longer halts momentum.
  • Side Special - Fixed bug that gave the air version of the attack instant momentum under specific circumstances. - Increased knockbackGrowth (50 75)
  • Up Special - Adjusted vertical momentum. Now reaches the apex more quickly but decelerates more at the end, resulting in a moderately reduced distance but allowing you to grab the ledge earlier. - Hitbox is active longer (21 23) - Sweetspot (dumbbell) stats adjusted (baseKnockback 50 75, knockbackGrowth 70 50, angle 80 70. - Sourspot baseKnockback increased (40 55)
  • Up Throw - IASA added to the end of the animation, resulting in decreased endlag (29 27)
  • Down Throw - IASA added to the end of the animation, resulting in decreased endlag (15 13)
  • Crash Attack - Now becomes vulnerable earlier in the animation.
  • Ledge Climb - Fixed bug that prevented proper intangibility from being applied.
  • Ledge Attack - Fixed bug that made him inappropriately vulnerable for one frame during the startup.
Assists Death Boundary Bug Fix
  • The following assists no longer break when spawned inside of the death boundary: - The Bard - CommanderVideo - Octodad - The Silent - Super Hexagon
Orcane
  • Bubble projectiles now spawn using a static set of values so that their behavior no longer uses the random number generator.
Stages Structure Adjustments
  • The following stages have had their left and right wall structures adjusted to reach further inward (replacing ceilings) to help prevent characters from getting stuck on the bottom while trying to recover: - Backyard - Pepperpain - Stratostar - The Spire
The Spire
  • Fixed foreground shadows overlapping on the upper platform.
Custom Content Emotes
  • Emotes have been enabled for custom content.
Bug Fixes
  • Content using baseScaleX and baseScaleY to scale animations no longer also scale global effects.
  • Animations with multiple image layers now all properly receive filter effects (e.g white flash on intangibility, and dark flash on helpless fall).
Character Template General


[ 2023-12-03 20:35:41 CET ] [ Original post ]

Fraymakers
Team Fray Developer
McLeodGaming Publisher
Early 2022 Release
Game News Posts: 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1012 reviews)
Public Linux Depots:
  • [8.08 M]
  • [2.66 M]

What is Fraymakers?

Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!

Key Traits

  • Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
  • Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
  • Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
  • Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
  • ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.

MINIMAL SETUP
  • OS: Ubuntu 18.04. 64-bit
  • Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
RECOMMENDED SETUP
  • OS: Ubuntu 18.04. 64-bit
  • Processor: Intel i5+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
  • Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
GAMEBILLET

[ 6089 ]

2.83$ (81%)
20.65$ (17%)
8.69$ (13%)
33.95$ (32%)
26.99$ (10%)
12.59$ (16%)
35.99$ (10%)
4.17$ (58%)
33.99$ (-127%)
2.49$ (83%)
3.31$ (78%)
7.50$ (50%)
3.53$ (56%)
5.31$ (82%)
16.79$ (16%)
3.43$ (91%)
8.25$ (17%)
12.59$ (16%)
3.75$ (75%)
16.79$ (16%)
16.79$ (16%)
10.58$ (58%)
5.03$ (16%)
33.17$ (17%)
8.79$ (20%)
23.99$ (-20%)
12.74$ (15%)
8.25$ (17%)
2.59$ (74%)
25.49$ (15%)
GAMERSGATE

[ 3241 ]

1.5$ (85%)
2.0$ (80%)
5.0$ (75%)
0.88$ (91%)
0.75$ (75%)
1.05$ (85%)
6.75$ (77%)
4.0$ (80%)
0.37$ (63%)
5.5$ (50%)
0.45$ (85%)
1.5$ (70%)
13.12$ (47%)
0.88$ (82%)
5.0$ (90%)
1.69$ (79%)
10.49$ (48%)
4.95$ (67%)
3.48$ (83%)
19.8$ (67%)
2.61$ (74%)
20.0$ (50%)
0.85$ (91%)
14.4$ (64%)
3.0$ (62%)
9.0$ (85%)
21.59$ (46%)
13.49$ (25%)
18.69$ (40%)
7.5$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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16 days, 5 hours, 52 minutes

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