Fraymakers
Team Fray Developer
McLeodGaming Publisher
Early 2022 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(1043 reviews)
EA Update v0.6.5 - Frame 1 Random Desync Bug FixHighlights
Fixed Frame 1 Random Desync Bug
- Fixed bug that caused input buffer to be incorrectly rolled back online during frames where a player's input buffer was consumed on an unconfirmed frame. This addresses a number of potential desync causes related to moves coming out with different frame timings, including those resulting from moves with random calls on frame 1 of an animation. Please let us know if you still experience desyncs going forward!
Playable Characters
General
- Characters now transition from jump to fall state immediately when the character starts moving downward instead of waiting for the full jump animation to complete. This is primarily an aesthetic change that will affect how characters look during jump arcs (especially short hops).
CommanderVideo
- General
- Hurtboxes tightened on stand, run, special fall, heavy land, crouch, hurt light middle, hurt light high, neutral air, back air, up air, down air, dash attack, down tilt, up tilt, forward tilt, forward strong, down strong, ledge attack and crash bounce.
Octodad
- Spot Dodge and Ledge Grab
- Randomized voice sound effect call moved back to frame 1. Note that in the v0.6.2 patch, we moved this code to frame 2 since we found that randomized sound effects were susceptible to desyncs when used on frame 1. The input buffer fix mentioned earlier should address this by preventing moves from coming out on the incorrect frame after a rollback.
Orcane
- Bubbles
- Reverted the change from update 0.6.2 that changed the logic to use a static set of random numbers for bubble generation. With the input buffer fix in this patch, this should no longer be needed and bubbles are now generated with dynamically generated random values.
Assists
Lea
- Corrected some palette mistakes on pixel art.
[ 2024-01-28 00:09:02 CET ] [ Original post ] What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!
Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
RECOMMENDED SETUP- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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