EA Update v0.6.9 - New Autolink Angle, Bug Fixes, and Quality of Life
[ 2024-04-20 18:34:42 CET ] [ Original post ]
Highlights New Autolink Angle
- Added SpecialAngle.AUTOLINK_STRONG, a new autolink angle option that offers improved autolink behavior in many cases. This angle uses a combination of your momentum and the opponents relative position. Currently, this has only been implemented on the character template - check out its up aerial for implementation details and recommended statting.
- Added optional knockbackCapDelay hitbox stat, which delays a knockbackCaps application by a given number of frames (meaning it wont have any effect if you dont have one set). The typical use case for this is on attacks that use autolink angles. An example can be found on the template characters up aerial. Note that the autolink angle and knockbackCap are turned off before the last hit of the attack so it can hit as normal.
- Fixed bug that could cause desyncs when announcer audio is rolled back too closely to another announcer audio clip.
- Fixed special fall after uncancelled airdash drastically affecting horizontal drift. - This bug being fixed results in a buff to horizontal drift out of uncancelled airdash across the base cast and custom content. Were keeping an eye on how this affects gameplay - please let us know your feedback after youve gotten the chance to play a few matches.
- Fixed issue that caused a buffered parry input to result in a special move instead.
- Fixed bug that allowed you to platform drop during a spot dodge.
- Stage Select Screen - You can now press the assist button to toggle stage hazards.
- Quick Reload Shortcut - You can now press emote+special on the pause screen as a shortcut for the Reload button.
- Tint Red on Hitstun - Now applies to assists and projectiles.
- Tint Blue on Hitstop - Now applies to assists and projectiles.
- Save States - Fixed bug that allowed you to load save states while the pause menu was up.
- Quick Reload Shortcut - You can now press emote+special on the pause screen as a shortcut for the Reload button.
- Tint Red on Hitstun - Now applies to assists and projectiles.
- Tint Blue on Hitstop - Now applies to assists and projectiles.
- Neutral Air - Corrected missing pixel on artwork.
- Grab - Active frames adjusted from 8-9 to 7-8 to be in line with other characters. - Adjusted pixel art alignment.
- Forward Strong - First active frames hitbox extended backward to better fit the animation.
- Shield Set - Adjusted pixel art alignment.
- Down Special - Removed the ability to shift the visual position of bubbles.
- Forward Aerial - Fixed issue where getting hit by a hitbox that didnt cause flinch during this move would cause the bubbles to stop generating.
- Neutral Special - Horizontal momentum is no longer halted when using the grounded version. This also applies when buffered out of jump squat - try it out of side special for a bunch of speed!
- Down Strong - Second and third hits now properly inherit charge scaling.
- Fail outro now checks to see if Rockman is on the ground before shaking the screen.
- Added subtle movement to background lava.
- Attempting to remove a null shader from a Sprite will no longer crash the game.
- Audio assets containing an id with spaces no longer crashes the custom content menu when hovering over the content.
- Platform Movement Bug Fix - Platforms that are moving horizontally and upward now properly move the player the way you would expect.
- hitSoundOverride - Leaving the string empty () now results in no hit sound playing.
- hitEffectOverride - Leaving the string empty () now results in no hit effect playing.
- New Palette APIs - New GameObject Api method: setCostumeShader() - New PaletteSwapShader Api static method: create()
- Special Falls - Examples of old aerial speed cap logic added.
- Up Air - Applied SpecialAngle.AUTOLINK_STRONG and related stats mentioned in the Highlights section above.
Fraymakers
Team Fray
McLeodGaming
Early 2022
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(996 reviews)
https://www.fraymakers.com
https://store.steampowered.com/app/1420350 
[8.08 M] [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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