EA Update v0.6.11 - Stratostar Hazards, Replay Auto Save & Beta Upgrade Branch!
[ 2024-06-02 21:50:51 CET ] [ Original post ]
Highlights Stratostar Stage Hazard Version Added
- You can now play on a spring-loaded version of the Stratostar stage! - For those who tried this stage hazard in the original tester build, we re-coded the springs from the ground up and adjusted the layout, so its generally more fun to play on than the previous version.
- You now have the option to toggle on replays auto saving after every match. The option is located at the top of the replay menu.
- Weve upgraded our game engine to run on Heaps 2 and Hashlink 1.14. This was a large undertaking for us thats been a long time coming, but we think it should be worth it! Based on our testing this upgrade comes with a ton of benefits, most notably improved performance both offline and online among other features. However, updating a game engine library is prone to sneaky bugs, so for now weve implemented this change in the form of a Beta Branch. You can access it by right clicking the game in your Steam Library, choosing "Properties", selecting the "Betas" section, and picking "engine-upgrade" from the list of options in the Beta Participation drop down list. Once youve gotten a chance to try it out, please let us know how this new version works for you or if you encounter any bugs using either our Discord or our feedback form. If you have a bit of extra time, it would be very helpful to run the rollback stress test on both the normal version and the Engine Beta and let us know how your results compare. Thanks in advance for your help!
- Feature list of changes (for now!): - Improved online and offline performance - Greatly reduced game hitching - Improved loading times, including startup custom content loading - Improved garbage collection - Mouse disappears after idling
- Damage HUD portrait now only reacts and shakes as a result of getting hit when the associated character is in hitstun or hitstop.This means they will no longer react to getting hit if theyre invincible or by moves that dont cause flinch.
- Fixed bug that prevented your token from automatically reselecting a custom character or assist when appropriate.
- Updated with the names of Kickstarter backers who recently filled out their surveys.
- Replays are now sorted by most recently saved.
- Replay titles now horizontally squish instead of getting cut off.
- Starting or deleting replays no longer displays a push notification in the top left.
- Side Special - Now properly visually transitions from ground to air and vice versa.
- Down Special - Projectile now makes a sound upon spawning. - Projectile is now layered behind Orcane.
- Side Special - Now properly visually transitions from ground to air and vice versa.
- Clutch - Fixed bug that would buffer an airdash if you clutched late into certain moves.
- Implemented various changes on the stages back end which should result in a more optimized experience on lower end hardware.
- Temporarily disabled the birds that fly around the Orcane statue in the background for performance reasons.
- Stage hazard variant added.
- Improved upload process to include better error messages. In addition, the uploader no longer incorrectly claims you need to accept the Steam Workshop subscriber agreement" for a general upload failure.
- After uploading custom content, the items page is now opened via Steam overlay for further description and screenshot editing.
- Local custom content now leverages unique namespaces for each folder in your custom folder to help prevent id conflicts. - For example, copying a custom assist into a new folder with the same resource and content id should no longer be an issue.
- Added Entity class documentation for toState() and setState() with notes on edge cases: https://github.com/Fraymakers/fraymakers-api-docs/blob/main/docs/classes/Entity.md
- The "vars" command in the console now also displays character state and total frames count for the currently active animation.
- Fixed leaveGroundCancel documentation for the AnimationStats class (it actually defaults to true): https://github.com/Fraymakers/fraymakers-api-docs/blob/main/docs/classes/AnimationStats.md
- Introduced new leaveGroundType and leaveGroundAnimation Character Animation Stats to support alternative outcomes for when characters leave the ground during a move. - Add new LeaveGroundType constants - Legacy leaveGroundCancel animation stat has been deprecated. It's now recommended to use leaveGroundType instead.
- New GameObject methods: forceStartHitstun() and startHitstun(). (See docs)
- New Character method: isFirstInputUpdate(). (See docs)
Fraymakers
Team Fray
McLeodGaming
Early 2022
Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 73
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(996 reviews)
https://www.fraymakers.com
https://store.steampowered.com/app/1420350 
[8.08 M] [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
MINIMAL SETUP
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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