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Highlights Lady Luck joins the assist roster! Lady Luck throws one of six dice on each use, each with their own unique art and mechanics. General Gameplay Input buffer logic rewritten to be more optimized and improve stability. Fixed bug that prevented jumps from being restored when you are hit out of a tech. Crash bounce camera shake intensity halved. CPU CPUs no longer randomly wavedash. Menus Bug Fixes Mouse being caught in windowed mode - Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode. Online Rollback Optimization Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation. Playable Characters General Crash Attacks - Reversible angle is now off and removed angle hitboxstats updates. - This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way). Orcane Hurt Light High - Fixed missing pixel. Forward Tilt - Fixed missing pixel. Ultra Fishbunjin 3000 General - Hurtboxes tightened on parry. The Watcher General - Hurtboxes tightened on crash attack. Divinity - Fixed bug that prevented buffering into divinity specials. - Fixed bug that caused divinity neutral special to heal the player. Side Special - Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge. Welltaro Emote - Fixed missing pixels on the pixel art. Assists Ape - Fixed missing pixels on the pixel art. Kragg - Pillar can no longer be destroyed while rising. Lady Luck - Added to the game! Stages General Characters are now far less likely to squeeze between overlapping terrain points. Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes. Pepperpain Normalized right side of camera box with the left side. Custom Content Bug Fixes Fixed bug where updating string-based stats of any kind to null would have no effect. Character Template v0.2.5 https://github.com/Fraymakers/character-template/releases/tag/0.2.5 characterStats.hx Updated with bury visual parameters. - buryAnimation - Defines the animation your character displays when buried. Defaults to "hurt_thrown". - buryFrame - Defines the frame of the animation youve specified to display when buried. Defaults to 13. - buryOffsetY - Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0. Down Strong Now buries enemies. - buryType - Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default). - buryTimeBase - Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0. - buryTimeScaling - Multiplies the buryTimeBase relative to the enemys damage converted to frames. Defaults to 1.0. Fraymakers Api Types Plugin v0.3.6 https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6
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