Highlights Backyard and Merchant Port Stage Hazards Added! Knock around tons of unique objects, break fences and blast enemies with high-powered streams of water with the new hazard variants of these stages! Threaded Loading Beta Branch Merge This branch, which was previously in testing as a beta branch, introduces threading to load content. This greatly smooths out loading during the title screen and when loading custom content generally. General Gameplay Fixed bug that prevented jumps from being restored when you were hit during of a tech animation. Fixed bug where gravity could fail to get re-enabled after a character is released from being held. Parry can no longer reflect projectiles from behind. Fixed bug that caused down, a horizontal direction and attack being pressed on the same frame to result in a crouch, eating the attack input. This now results in down tilt (similar to how up+horizontal+attack results in up tilt). Added sound effect for when characters are buried. Online Teams Fixed bug that prevented you from choosing your team in online team matches. The game will now automatically kick one person out of a team if all players choose the same team color. Menus Replays Fixed level 0 CPU not playing back properly. Replays with all CPU players are now functional. Online replays now save the Steam name of the opponent(s) you fought in the replay title. Playable Characters CommanderVideo Rainbow Trail - Fixed a texture memory leak that would persist between matches. Up Special - CommanderVideo is now properly layered within the canon during the firing animation. Forward Air - No longer inappropriately shows a duplicated hit effect. Octodad Fall - Adjusted pixel art, resulting in a smaller horizontal hurtbox. Orcane Puddle - Can no longer overhang an edge or overlap a wall on spawn. - Now inherits team outlines. Welltaro Pixel Art - Corrected missing pixels on down tilt and forward strong. Wavedash - A perfect wavedash will now properly play the airdash sound. Assists General Palettes - Added new palettes to Aine, Ape, Gunman Clive, The Kid, Kragg, Lady Luck, Lea, Nikandreos, Niko, Peppino, Pizza and Rockman. - Most of these palette concepts were adapted based on suggestions from one of our community members, CrazyNaut! Aine Palettes - Adjusted palette 4. Attack - Realigned pixel art (does not affect hitboxes). Captain Viridian Now properly handles characters that dynamically alter their gravity. - For example, if you used this assist while in Wrath with the Watcher, he would restore her gravity using her Calm gravity value. This should no longer be the case. Lady Luck Thief - Assist steal now only gains meter equal to the amount the opponent loses (it would previously gain the max amount even if the opponent didnt have that much charge to steal). Stages Backyard Stage Hazard variant added. Merchant Port Stage Hazard variant added. Stratostar Springs - Bouncing on a spring with Welltaro now restores his ammo. Custom Content Features New Animation Stat: colorAdjustableBodyStatuses - Previously, there was no way to override added colors or filters on statuses like INVINCIBLE and INVINCIBLE_GRABBABLE. You can now use colorAdjustableBodyStatuses to customize them. You can also set it to NONE to disable all of the white flashing effects if desired. Shaders and filters now automatically apply to all aspects of character sprites. - This was an issue for ledge animations with _behind supported. There is currently an issue where the team outline stroke outlines both the front and back layers of sprites which still produces an undesirable visual. This will be addressed in a later update. Ground and air friction can now be modified at both the object stat and animation stat level. Exposed addTimer for Match/Stage and getResource for CustomApiObject Bug Fixes Fixed bug that prevented selfHitstop from working on grab_air. hitEffectOverride no longer includes a second duplicated effect. Fixed bug that made the bodyStatusShader filter overflow and display the incorrect color when combined with the strong charge shader. bodyStatusShader now properly disables when armor is set to 0. Combined statuses now properly result in a visual combination of the shaders. Changes made to solve the hit out of tech bug: All CStates with the exception of CState.LAND now support the landAnimation stat. This impacts the following states which previously ignored it: - CState.TUMBLE, CState.CRASH, CState.TECH, CState.TECH_ROLL, CState.HELD, CStateGroup.LEDGE, CStateGroup.LEDGE_CLIMB, CStateGroup.LEDGE_ROLL, CStateGroup.LEDGE_ATTACK_IN, CStateGroup.LEDGE_ATTACK The following character animations now default to LandType.TOUCH to unify their land behavior (previously was LandType.CUSTOM): - intro, ledge_in, ledge_loop, ledge_climb, ledge_climb_in, ledge_roll_in, ledge_jump, ledge_attack_in, ledge_attack, tech_wall, tech_ceiling, hurt_light_low, hurt_light_middle, hurt_light_high, hurt_medium, hurt_heavy, hurt_thrown, tumble, crash_loop, crash_get_up, crash_attack, crash_roll As an additional note, airdash whiffing will interrupt the landAnimation under all circumstances. This means that an airdash whiff landing will take priority over other land animations. Fraymakers Api Types Plugin v0.3.7 https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.7 Fraymakers Metadata Plugin v0.3.1 https://github.com/Fraymakers/metadata-plugin/releases/tag/0.3.1 Note: Changes with a in front resulted from suggestions by our community!
[ 2024-12-20 22:51:48 CET ] [ Original post ]
🎮 Full Controller Support
- [8.08 M]
- [2.66 M]
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
- OS: Ubuntu 18.04. 64-bit
- Processor: Intel i5+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
- Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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