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What is Fraymakers?

Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!

Key Traits

  • Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
  • Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
  • Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
  • Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
  • ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
Fraymakers
Team FrayDeveloper
McLeodGamingPublisher
Early 2022Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1121 reviews)
Public Linux Depots:
  • [8.08 M]
  • [2.66 M]
Match Modifiers are here! (+ Enemy CPU Improvements, Orcane Wall Jump, and more!

[u]Highlights[/u]\n\nMatch Modifiers

This update adds an array of brand new options you can use to add some chaos to the fray! Spawn endless assists, cancel your attacks with Turbo mode, slink around the stage in Stealth mode, soar through the air with unlimited jumps and more! Check out the full list below, or hop in game and give it a spin.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39158949/d100ab547ff50016b214e3cc5e55c3d3a638b086.png\"][/img]\n[u]General[/u]\n\nCPU Improvements\n Offense\n- Grab rate on shielding opponents has been increased and now scales by level.\n- CPUs will now down tilt opponents in crash more often.\n- CPUs will now jab reset opponents who are in crash bounce. \n Movement\n- CPUs will now avoid run turning and skidding. \n- CPUs now choose running over walking more often. \n\nAnnouncer \n General Improvements\n- Certain reactive lines (e.g. \"Spike!\" or \"Thats gotta hurt!\") now play after hitstop ends. \n- No longer announces \"Spike!\" when hitting an opponent with super armor. \n- Fixed an issue where the announcer would yell \"Time!\" at the end of timed matches ahead of the clock hitting zero.\n\nGameplay\n Time Matches\n- No longer has baked in screen shake when the match ends.\n\n[u]Menus[/u]\n\nMatch Options\n Match Modifiers\n- Added Speed: Slow\n - Game capped at 30fps.\n- Added Speed: Fast\n - Game capped at 90fps.\n- Added Weight: Light\n - Gravity reduced by 0.66%.\n- Added Weight: Heavy\n - Gravity increased by 1.33%.\n- Added Knockback Angle: Reverse\n - All attack angles are reversed.\n- Added Knockback Angle: Random\n - All attacks hit at a random angle. \n- Added Damage Consequence: Vampire\n - Heal 50% of the damage you deal. \n- Added Damage Consequence: Vengeance\n - Receive 50% of the damage you deal. \n- Added Visibility: Invisible\n - All characters\' visuals are obscured. \n- Added Visibility: Stealth\n - Characters are completely invisible in movement and actionable states. \n- Added Turbo\n - Cancel attacks on hit into any other action. \n- Added Auto Jump\n - Characters automatically jump whenever they are in a grounded actionable state.\n- Added Infinite Jumps\n - Can midair jump an infinite amount of times. \n- Added Assist Charge: Infinite\n - Assists automatically recharge after a short cooldown. \n- Added Assist Charge: Instant\n - All assists take one hit to charge. \n Score Display\n- Added functionality.\n Self Destruct\n- Added functionality.\n Time\n- Now defaults to 8 minutes.\n Removed Unselectable Match Options and Tabs\n- This is primarily to improve visual clarity now that multiple tabs are in use. We will reintroduce these tabs as the functionality becomes available. \n\n[u]Playable Characters[/u]\n\nOctodad\n Stock Icon\n- Corrected palette issue. \n CPU\n- Increased reliability of choosing to use up special toward the stage when below the ledge.\n\nOrcane\n Wall Jump\n- Functionality added. \n\nThe Watcher\n CPU\n- Now uses up-angled Calm side specials to recover.\n\nWelltaro\n Neutral Air\n- Fire effects repositioned to more closely match hitboxes.\n- Brightest white color on fire effects is now only present on active frames. \n\n[u]Stages[/u]\n\nSlopes\n Bounce Logic Adjusted\n- Bouncing enemies off of angled floors and ceilings now sends them perpendicular to the angle of the structure. \n\nStratostar\n Structure Adjustment\n- Floor structure extended by roughly three pixels on either end for closer visual parity with other stages ledge positions. \n\n[u]Custom Content[/u]\n\nAPI\n Added HitboxStats to disable hitboxes based on entity type and air/ground status.\n Added new Engine.objectIsType() helper function. Offers better coverage than EntityType checking as it is not limited to Entity objects.\n Moves that rely on the singleUse stat now correctly become disabled if the user leaves the ground during the animation\n- To manually re-enable a move you can use: self.resetSingleUse(CState.SPECIAL_UP);\n\nIntros\n Characters with an intro animation length of less than 120 frames now more reliably do not become actionable unless the creator explicitly forces a stage change. \n Characters who are in a different state before the end of the standard intro length are no longer forced back into stand or fall. \n\n[u]Character Template v0.3.0[/u]\n\nhttps://github.com/Fraymakers/character-template/releases/tag/0.3.0 \n\nNew Functionality\n Wall Jump\n- Functionality added. \n\n[u]Fraymakers Api Types Plugin v0.4.0[/u]\n\nhttps://github.com/Fraymakers/api-types-plugin/releases/tag/0.4.0

Note: Changes with a in front resulted from suggestions by our community!

[ 2025-08-07 21:00:59 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04. 64-bit
  • Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04. 64-bit
    • Processor: Intel i5+Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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