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What is Fraymakers?

Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!

Key Traits

  • Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
  • Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
  • Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
  • Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
  • ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
Fraymakers
Team FrayDeveloper
McLeodGamingPublisher
Early 2022Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1121 reviews)
Public Linux Depots:
  • [8.08 M]
  • [2.66 M]
Mappable Menu Controls, CPU Recovery Improvements, Input Delay and Bug Fixes!

[u]Highlights[/u]\n\nMenu Input Decoupling\n Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special.\n- (v0.8.2a) Fixed doubling up of menu inputs on analog sticks\n\n[u]General[/u]\n\nGameplay\n Bug Fixes\n- Improved protections against characters grabbing through structures.\n- Fixed a bug that prevented projectiles from being reflectable more than twice.\n\nEnemy CPU Improvements\n Recovery Pathing\n- Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. \n- Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there.\n- CPUs will get caught in a repeating jump loop on offstage platforms less often. \n\nMac \n Hidden Files\n- Fixed issue with dot underscore fra files being loaded as if they were real content files. \n\n[u]Online[/u]\n\nBug Fixes\n Input Delay\n- Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame.\n Match Start Doors\n- Fixed a visual quirk caused by the match ending prior to the match start doors opening.\n\n[u]Menus[/u]\n\nControls\n Advanced Controls\n- Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial. \n- Moved \"Extra Movement\" and \"Extra Attack\" control mapping options to this category from the main page. \n\n[u]Playable Characters[/u]\n\nGeneral\n Hurtboxes\n- Most hurtboxes that used one box to cover the entire animation now use multiple for CommanderVideo, Orcane, Octodad, and Ultra Fishbunjin 3000.\n\nCommanderVideo\n Down Throw\n- Extended hitboxs vertical range.\n\nThe Watcher\n Down Throw\n- Added a second hitbox with extended vertical range. \n\nWelltaro\n Down Throw\n- Extended hitboxs vertical range.\n\n[u]Assists[/u]\n\nMustache Girl\n Time Stop Zone\n- No longer travels with moving platforms.\n\n[u]Custom Content[/u]\n\nQuality of Life Improvements\n Manifest Loading\n- It is no longer necessary for a fra file\'s resourceId from its manifest to match its output file name in order to be read by the game.\n\nNote: Changes with a in front resulted from suggestions by our community![/p]

[ 2025-10-09 02:47:35 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04. 64-bit
  • Processor: Intel 2.0GHz Core 2 Duo or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04. 64-bit
    • Processor: Intel i5+Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 1 GB available spaceAdditional Notes: DirectX 9.1+ or OpenGL 3.2+
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