
Saeva is fairly confident he's innocent, but can the same be said about everyone else?
- Dive deep into the psychology and philosophy of 14 different (supposed) criminals! What led them to do what they did?
- Solve escape room puzzles! Build a sense of solidarity with the other participants by overcoming various tasks together. (For visual novel-purists, there is an option that lets you skip the most challenging puzzles.)
- Prove your debate skills! The majority decides who gets left behind, so it's up to you to convince them who that is. Change the tides of a debate by strategically attacking or defending the right opponents.
- Make use of the flow chart! Rather than juggling countless save files, see which choices and endings you're missing at a single glance. This makes completing every route as straightforward as possible.
Hey everyone!
Since a few months of Beta updates have been piling up, I figured it\'d be a good time to add all those fixes and improvements to the Demo as well!
Most of it is stuff you probably won\'t even notice, but Absen\'s new sprite is a notable exception. Look at him go!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39201071/4c0e17d68225f8b03902cdb5d7cc7d360c48f1d9.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39201071/84f38ca83c090646be7d2f9e71349f2a756b49c8.png\"][/img]
That being said, here are the full patch notes of stuff that\'s changed since last time:
A new alternate sprite for Absen & redrew his original one!
[/*]Various edits to add foreshadowing and improve consistency.
[/*]The dialogue window will now gently fade in and out.
[/*]Added Tap Feedback along with a new accessibility setting to turn it off.
[/*]Turned the Puzzle Solver on by default (since you still have to opt in for each individual puzzle).
[/*]Flowchart locks now directly tell you why they are locked.
[/*]Added confirm/cancel icons to various buttons.
[/*]Moved a choice to align with the Flowchart.
[/*]Highlighted the hatch of the dancing machine in the arcade.
[/*]Added a fade in to new escape room items.
[/*]Locked flowchart nodes will no longer spoiler their image while being shown.
[/*]Added a UI sound when choices are shown.
[/*]Made the red alarm look nicer.
[/*]Some items are now shiny.
[/*]Added a fancy gradient to dialogue names.
[/*]Added a small connector to the names of map locations.
[/*]Fixed a minor error where mouse sound effects wouldn\'t play on the flowchart.
[/*]Fixed a rare bug when hiding the UI during free time.
[/*]Fixed an error with the counting of unlocked CGs.
[/*]Fixed typos.
[/*]
I hope these small polishes will make playing the game even more enjoyable. Thank you for your support!
Minimum Setup
- OS: Ubuntu 12.04 or newer
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2 or OpenGL ES 2
- Storage: 300 MB available space
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