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In the last Devlog, we talked about the additional possibilities implemented into object movement mentioned in Devlog#5.
Today a few words about the wall system and floor system. All grid settings mentioned in the last Devlog apply to walls and floors for the best possible precision of our Dreamhouse size and shape.
Long story short, we will allow players to go wild with freedom of creativity.
You will be able to freely remove any brick from this wall or its selected part. The same rules apply to...
Advanced floor system.
So far, it allows Player to create floors of any size from any materials purchased in the store.
Depending on the selected material, the Player can create a floor with precision to one centimetre. The accuracy of large elements will be down to a meter.
This system's interesting part is the possibility to create blueprints first and fill them with chosen material later.
For example, the Player will select the corner of the room, drag selection to another corner and the game will fill the blueprint for us with live effect visualisation.
With the blueprint ready, all left is to choose material bought from the shop.
and since we are talking about buying materials, let's talk about...
Supply and Demand
Dreamhouse is the game. It has career and sandbox modes.
A career in this game will set You up as an ambitious Design&Constructions company owner.
No Dreamhouse ever grew from peanuts, so Player will need to earn money by accomplishing quests alone or in cooperation mode.
The Supply and Demand system is one of the balance tools for economic part gameplay. Overall You will notice some tribute to Old Tycoons of various series veterans placed in Dreamhouse: The Game. We will talk about it when more parts of the project connect.
This will allow us to prevent some potential gameplay exploits in the future and encourage players to think and experiment more with their creations.
Alpha version of how its work:
[previewyoutube=oKIv2DpDzfU;full][/previewyoutube]
Meanwhile, we are preparing and implementing new models as well.
We are posting models and screenshots daily on our Discord Server so You can join our community and have constant insight into what is going on in the development of Dreamhouse: The Game.
Little tease on how to utilize walls below this cute "Add to Wishlist Button"
See You in two weeks! 08.04.2021. Or sooner on our Discord Server
Yours
DeSand "Dreamhouse: The Game" Team
https://store.steampowered.com/app/1468400/Dreamhouse_The_Game/
interactive walls
Greetings Architects Do you like dinosaurs? Then we have great news for You! Our publisher just announced the second game in the portfolio, its survival FPP game in the open-prehistoric-world. Dive into the world of:
We are pleased to announce the "Daily Update".
Starting on 23.02.2021 we will post the latest pieces of information about Dreamhouse: The Game on discord every day (except weekends)
Additionally, Daily Update will soon be introduced to our other games: WoodZone and Pizza Simulator.
Add a rank with reminders on #welcome
Join our Discord server here: https://discord.gg/3Ur2UWZVpY
There's such a day only once a year,
A day, an ordinary day, that counts from dusk on.
There's such a day, when we all are together,
A day, a beautiful day, today the year is giving it to us as a present.
With the words of a Polish Christmas carol*, we would like to wish You a person reading this text:
MERRY CHRISTMAS
Stay safe! Realise Your Dreams! Yours
DeSand and Vision Edge Entertainment teams
*Czerwone Gitary - "Jest taki dzie"
Welcome Architects! DeSand Game Studios is happy to announce and show to the community:
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