Patch note 0.0.1
[ 2020-12-11 19:14:03 CET ] [ Original post ]
We're finally here with the very first patch.
We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.
General
- Added "Press any button to join"-phase on the first level after launch.
- Added two gamepads support.
- Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.
Bugs
- No more players flying through level geometry (walls, in particular).
- No more "frozen" enemies.
- No more "checkpoint lags", your progress saves immediately.
- No more not working gamepads on the first and the last levels.
Visual enhancements
- Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
- Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.
Levels
- Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
- More checkpoint throughout levels - less frustration.
Development
- New and faster level creating method using tilemaps.
Next steps
- Level completion timer and statistics.
- Death screen.
- New cooperative mechanics.
Power of Two
MrJackphil
MrJackphil
2021-03-05
Indie Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(27 reviews)
https://store.steampowered.com/app/1479990 
power-of-two linux32 [239.18 M]power-of-two linux64 [239.1 M]
Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...
But there is always something more...
Key features
- Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
- Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
- Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
- "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
- Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
- Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
MINIMAL SETUP
- OS: glibc 2.15+. 32/64-bit
- Processor: Dual CoreMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 600 MB available space
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