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Patch note 0.0.1

We're finally here with the very first patch.


We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.


General


  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs


  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements


  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels


  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development


  • New and faster level creating method using tilemaps.

Next steps


  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.
See you later! Always yours, Power of Two team


[ 2020-12-11 19:14:03 CET ] [ Original post ]

Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (27 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space
GAMEBILLET

[ 6045 ]

4.22$ (15%)
7.11$ (11%)
8.47$ (15%)
4.24$ (15%)
43.94$ (12%)
9.98$ (67%)
21.22$ (15%)
16.99$ (15%)
5.03$ (16%)
4.44$ (11%)
26.09$ (13%)
16.97$ (15%)
41.49$ (17%)
8.49$ (15%)
9.54$ (36%)
6.77$ (15%)
20.99$ (16%)
8.47$ (15%)
13.34$ (11%)
8.49$ (15%)
19.19$ (45%)
7.64$ (15%)
16.97$ (15%)
16.59$ (17%)
20.72$ (-4%)
7.06$ (65%)
26.69$ (11%)
0.70$ (90%)
11.04$ (15%)
33.19$ (17%)
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[ 687 ]

4.5$ (70%)
5.0$ (50%)
2.61$ (83%)
9.0$ (70%)
12.99$ (35%)
2.5$ (90%)
0.56$ (81%)
20.0$ (50%)
5.28$ (74%)
8.1$ (73%)
3.25$ (75%)
7.99$ (20%)
4.95$ (67%)
4.88$ (62%)
3.75$ (85%)
4.4$ (78%)
3.0$ (85%)
0.9$ (92%)
13.49$ (25%)
7.92$ (74%)
1.35$ (89%)
1.5$ (90%)
9.99$ (50%)
1.8$ (82%)
3.6$ (80%)
8.0$ (60%)
4.5$ (85%)
1.35$ (89%)
12.0$ (60%)
3.75$ (75%)

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