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Patch note 0.0.1

We're finally here with the very first patch.


We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.


General


  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs


  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements


  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels


  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development


  • New and faster level creating method using tilemaps.

Next steps


  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.
See you later! Always yours, Power of Two team


[ 2020-12-11 19:14:03 CET ] [ Original post ]



Power of Two
MrJackphil
  • Developer

  • MrJackphil
  • Publisher

  • 2021-03-05
  • Release

  • Indie Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (27 reviews)


  • Review Score

  • https://store.steampowered.com/app/1479990 
  • Steam Store



  • power-of-two linux32 [239.18 M]power-of-two linux64 [239.1 M]

  • Public Linux depots

  • Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
    But there is always something more...

    Key features

    • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
    • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
    • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
    • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
    • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
    • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
    MINIMAL SETUP
    • OS: glibc 2.15+. 32/64-bit
    • Processor: Dual CoreMemory: 400 MB RAM
    • Memory: 400 MB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    14.44$ (15%)
    0.81$ (18%)
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    4.22$ (15%)
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    1.58$ (80%)
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    11.25$ (55%)
    33.96$ (15%)
    24.87$ (17%)
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    10.00$ (50%)
    8.27$ (17%)
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    33.17$ (17%)
    21.22$ (15%)
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    4.24$ (15%)
    49.95$ (17%)
    24.89$ (17%)
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    33.19$ (17%)
    1.68$ (83%)
    GAMERSGATE

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    2.5$ (50%)
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    3.38$ (81%)
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    0.94$ (81%)
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    0.51$ (83%)
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    6.75$ (66%)
    0.48$ (52%)
    0.9$ (92%)
    11.69$ (10%)
    10.19$ (32%)
    1.0$ (80%)
    1.58$ (77%)
    1.91$ (87%)
    6.74$ (55%)
    13.49$ (33%)
    0.23$ (92%)
    0.94$ (81%)
    0.68$ (89%)
    21.99$ (45%)
    1.39$ (72%)
    0.94$ (81%)
    9.19$ (74%)
    1.32$ (91%)
    0.38$ (92%)
    0.98$ (90%)

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