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Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (26 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Patch note 0.0.1

We're finally here with the very first patch.


We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.


General


  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs


  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements


  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels


  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development


  • New and faster level creating method using tilemaps.

Next steps


  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.
See you later! Always yours, Power of Two team


[ 2020-12-11 19:14:03 CET ] [ Original post ]

Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space

GAMEBILLET

[ 6447 ]

25.19$ (16%)
8.85$ (11%)
17.59$ (12%)
4.95$ (17%)
13.02$ (13%)
16.79$ (16%)
13.30$ (11%)
28.69$ (18%)
5.03$ (16%)
24.87$ (17%)
24.87$ (17%)
24.87$ (17%)
8.29$ (17%)
16.97$ (15%)
24.87$ (17%)
12.59$ (16%)
20.72$ (17%)
16.79$ (16%)
41.47$ (17%)
7.95$ (20%)
8.27$ (17%)
20.72$ (17%)
16.96$ (15%)
13.34$ (11%)
13.34$ (33%)
16.57$ (17%)
20.72$ (17%)
12.59$ (16%)
12.29$ (80%)
13.79$ (8%)
GAMERSGATE

[ 1306 ]

3.0$ (70%)
5.39$ (55%)
0.68$ (86%)
9.37$ (63%)
17.0$ (66%)
11.24$ (55%)
1.8$ (64%)
0.75$ (92%)
1.53$ (83%)
1.88$ (81%)
3.4$ (83%)
2.24$ (55%)
7.65$ (62%)
2.55$ (87%)
1.28$ (91%)
1.5$ (62%)
11.24$ (63%)
0.83$ (92%)
3.75$ (85%)
1.05$ (85%)
5.74$ (62%)
1.8$ (82%)
3.75$ (62%)
1.8$ (91%)
10.91$ (22%)
0.42$ (79%)
1.02$ (91%)
5.95$ (70%)
3.4$ (83%)
3.0$ (95%)
MacGamestore

[ 4170 ]

4.98$ (75%)
4.99$ (88%)
0.99$ (75%)
15.99$ (20%)
1.99$ (89%)
1.99$ (80%)
1.99$ (85%)
1.09$ (95%)
1.19$ (88%)
9.99$ (67%)
17.49$ (13%)
2.99$ (80%)
37.89$ (5%)
1.99$ (87%)
1.29$ (84%)
7.49$ (75%)
21.99$ (12%)
1.98$ (80%)
3.99$ (80%)
5.99$ (80%)
0.99$ (80%)
1.49$ (85%)
51.49$ (26%)
3.49$ (65%)
4.99$ (75%)
1.19$ (60%)
3.99$ (73%)
15.99$ (20%)
2.49$ (75%)
1.19$ (88%)

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