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Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (27 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Patch note 0.0.1

We're finally here with the very first patch.


We've focused on gameplay-influencing bugs and flows, and this is what we've achieved.


General


  • Added "Press any button to join"-phase on the first level after launch.
  • Added two gamepads support.
  • Added additional gamepad bindings: any button on the left side can be used to dash, any button on the right side can be used to push.

Bugs


  • No more players flying through level geometry (walls, in particular).
  • No more "frozen" enemies.
  • No more "checkpoint lags", your progress saves immediately.
  • No more not working gamepads on the first and the last levels.

Visual enhancements


  • Play comfortably with your aspect ratio: two vertical black lines on the borders are removed.
  • Active and inactive enemies are now easier to distinguish: inactive enemies are desaturated, while active ones are bright and gay.

Levels


  • Start progression became smoother - we've added additional tutorial levels and remake some of the existing ones.
  • More checkpoint throughout levels - less frustration.

Development


  • New and faster level creating method using tilemaps.

Next steps


  • Level completion timer and statistics.
  • Death screen.
  • New cooperative mechanics.
See you later! Always yours, Power of Two team


[ 2020-12-11 19:14:03 CET ] [ Original post ]

Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space

GAMEBILLET

[ 5945 ]

12.44$ (17%)
8.29$ (17%)
25.19$ (16%)
2.00$ (90%)
12.44$ (17%)
39.95$ (11%)
15.11$ (24%)
8.74$ (13%)
4.95$ (17%)
6.98$ (13%)
24.59$ (18%)
4.95$ (17%)
17.19$ (14%)
13.34$ (11%)
17.54$ (12%)
25.47$ (15%)
5.03$ (16%)
7.54$ (16%)
25.16$ (16%)
17.54$ (12%)
16.79$ (16%)
13.14$ (12%)
21.22$ (15%)
0.80$ (90%)
28.69$ (18%)
23.79$ (21%)
16.79$ (16%)
17.59$ (12%)
33.19$ (17%)
8.39$ (16%)
GAMERSGATE

[ 1934 ]

0.43$ (91%)
6.0$ (80%)
0.51$ (83%)
2.76$ (86%)
7.2$ (64%)
20.0$ (50%)
8.91$ (70%)
0.75$ (81%)
0.68$ (91%)
0.6$ (91%)
1.28$ (91%)
4.8$ (70%)
16.0$ (60%)
1.53$ (91%)
4.46$ (70%)
12.74$ (58%)
16.0$ (60%)
4.25$ (91%)
9.2$ (77%)
2.55$ (91%)
1.08$ (91%)
10.49$ (48%)
3.4$ (91%)
5.09$ (49%)
3.3$ (78%)
1.8$ (91%)
1.28$ (91%)
3.4$ (91%)
0.85$ (91%)
5.95$ (70%)
MacGamestore

[ 1837 ]

1.49$ (85%)
17.99$ (10%)
2.98$ (85%)
1.71$ (91%)
13.99$ (22%)
1.10$ (93%)
4.99$ (88%)
1.99$ (87%)
1.09$ (91%)
19.09$ (5%)
1.69$ (83%)
53.99$ (10%)
7.69$ (23%)
1.99$ (87%)
17.49$ (13%)
18.99$ (24%)
13.99$ (30%)
25.99$ (13%)
5.99$ (85%)
1.99$ (89%)
1.24$ (75%)
4.99$ (50%)
1.09$ (86%)
1.19$ (76%)
1.19$ (76%)
1.19$ (76%)
38.99$ (13%)
0.99$ (80%)
1.99$ (85%)
39.99$ (20%)

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