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Patch note 0.0.2

We're finally here with the very second patch. Eh, that doesn't sound...


Experimental gameplay-influencing narrative!


General


  • New narrative feature: two narrators, one story, disputes, contradictions and redefinition of gameplay rules, and even more coming soon!
  • Added "Reset saves" button in Main Menu. Now you can start the game from the beginning.

Bugs


  • Enemy speed is no more influenced by FPS.

Visual enhancements


  • New player sprite!
  • New animations: player dash & enemy idle.

Levels


  • Narrative through all existing levels (only on Russian for now, sorry).
  • Existing levels polishing.

Development


  • New checkpoint system for easier gameplay manipulation.

Next steps


  • Localization system (English first).
  • Death & Level completion screen.
  • More levels or new cooperative mechanics... Again.
See you later! Always yours, Power of Two team


[ 2020-12-20 13:56:50 CET ] [ Original post ]



Power of Two
MrJackphil
  • Developer

  • MrJackphil
  • Publisher

  • 2021-03-05
  • Release

  • Indie Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (27 reviews)


  • Review Score

  • https://store.steampowered.com/app/1479990 
  • Steam Store



  • power-of-two linux32 [239.18 M]power-of-two linux64 [239.1 M]

  • Public Linux depots

  • Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
    But there is always something more...

    Key features

    • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
    • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
    • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
    • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
    • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
    • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
    MINIMAL SETUP
    • OS: glibc 2.15+. 32/64-bit
    • Processor: Dual CoreMemory: 400 MB RAM
    • Memory: 400 MB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    9.19$ (8%)
    16.59$ (17%)
    18.39$ (8%)
    3.33$ (78%)
    7.12$ (11%)
    21.22$ (15%)
    1.77$ (65%)
    16.57$ (17%)
    5.32$ (82%)
    4.00$ (80%)
    33.59$ (16%)
    4.95$ (67%)
    1.58$ (80%)
    7.64$ (62%)
    16.99$ (15%)
    16.79$ (16%)
    13.99$ (30%)
    3.29$ (18%)
    8.59$ (14%)
    4.00$ (80%)
    1.58$ (80%)
    2.22$ (78%)
    20.02$ (56%)
    4.12$ (17%)
    4.12$ (17%)
    13.19$ (12%)
    36.79$ (8%)
    20.74$ (17%)
    33.97$ (15%)
    4.19$ (40%)
    GAMERSGATE

    [ 1903 ]

    6.6$ (74%)
    2.55$ (85%)
    0.51$ (83%)
    2.0$ (80%)
    5.0$ (50%)
    0.45$ (92%)
    1.13$ (89%)
    1.88$ (81%)
    1.5$ (92%)
    1.46$ (89%)
    0.38$ (92%)
    0.9$ (92%)
    1.25$ (75%)
    0.75$ (75%)
    1.64$ (59%)
    5.39$ (55%)
    0.75$ (92%)
    2.03$ (77%)
    3.38$ (89%)
    0.89$ (87%)
    2.25$ (85%)
    5.62$ (44%)
    1.84$ (74%)
    3.0$ (92%)
    1.25$ (75%)
    2.5$ (75%)
    1.84$ (74%)
    1.84$ (74%)
    3.75$ (81%)
    7.5$ (85%)

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