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Patch note 0.0.3

That is fun is right


We've dramatically changed the pace of our game. And narrative as well.


General


  • All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mode" in Main Menu.
  • Narrative conception is undergoing a rebirth. It's quirky, but it feels fun, and we see potential in it.
  • The whole game is back on English.

Bugs


  • Dash is now working correctly with gamepad movement.

Visual enhancements


  • New game menu!
  • The very first in-game character...

Levels


  • Little narrative moments here and there. Nothing serious, but we'll work in that direction.
  • Existing levels adaptation for the new "hardcore" gameplay model.

Development


  • New checkpoint system for easier gameplay manipulation.

Next steps


  • Development of the narrative. We are going to make it fun, at least.
  • Searching for new fun experiences within the existing structure.
  • UI, bug fixing, etc.
See you later! Always yours, Power of Two team


[ 2020-12-25 19:43:47 CET ] [ Original post ]

Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (27 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space
GAMEBILLET

[ 6045 ]

4.12$ (17%)
14.44$ (15%)
39.49$ (21%)
18.37$ (26%)
33.97$ (15%)
1.68$ (79%)
13.14$ (12%)
16.52$ (17%)
16.59$ (17%)
25.46$ (15%)
10.91$ (45%)
12.49$ (69%)
9.10$ (54%)
16.79$ (16%)
17.54$ (12%)
13.34$ (11%)
16.97$ (15%)
11.99$ (20%)
12.59$ (16%)
1.17$ (92%)
7.95$ (20%)
50.39$ (16%)
17.54$ (12%)
26.69$ (11%)
4.12$ (17%)
25.46$ (15%)
7.89$ (68%)
5.94$ (15%)
8.59$ (14%)
12.72$ (15%)
GAMERSGATE

[ 687 ]

3.75$ (75%)
5.66$ (56%)
2.5$ (90%)
17.99$ (10%)
5.0$ (80%)
1.88$ (92%)
12.0$ (70%)
6.0$ (70%)
3.0$ (80%)
0.56$ (81%)
7.5$ (70%)
18.74$ (25%)
0.58$ (92%)
1.5$ (85%)
3.75$ (62%)
4.35$ (83%)
0.83$ (91%)
2.0$ (90%)
0.9$ (92%)
0.83$ (92%)
4.39$ (71%)
3.0$ (80%)
9.89$ (34%)
6.96$ (83%)
0.37$ (63%)
5.0$ (75%)
0.87$ (91%)
4.95$ (67%)
0.94$ (81%)
3.19$ (81%)

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