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Patch note 0.0.3

That is fun is right


We've dramatically changed the pace of our game. And narrative as well.


General


  • All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mode" in Main Menu.
  • Narrative conception is undergoing a rebirth. It's quirky, but it feels fun, and we see potential in it.
  • The whole game is back on English.

Bugs


  • Dash is now working correctly with gamepad movement.

Visual enhancements


  • New game menu!
  • The very first in-game character...

Levels


  • Little narrative moments here and there. Nothing serious, but we'll work in that direction.
  • Existing levels adaptation for the new "hardcore" gameplay model.

Development


  • New checkpoint system for easier gameplay manipulation.

Next steps


  • Development of the narrative. We are going to make it fun, at least.
  • Searching for new fun experiences within the existing structure.
  • UI, bug fixing, etc.
See you later! Always yours, Power of Two team


[ 2020-12-25 19:43:47 CET ] [ Original post ]



Power of Two
MrJackphil
  • Developer

  • MrJackphil
  • Publisher

  • 2021-03-05
  • Release

  • Indie Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Positive

    (27 reviews)


  • Review Score

  • https://store.steampowered.com/app/1479990 
  • Steam Store



  • power-of-two linux32 [239.18 M]power-of-two linux64 [239.1 M]

  • Public Linux depots

  • Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
    But there is always something more...

    Key features

    • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
    • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
    • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
    • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
    • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
    • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
    MINIMAL SETUP
    • OS: glibc 2.15+. 32/64-bit
    • Processor: Dual CoreMemory: 400 MB RAM
    • Memory: 400 MB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    17.59$ (12%)
    8.47$ (15%)
    2.00$ (80%)
    8.49$ (15%)
    2.22$ (78%)
    43.46$ (13%)
    33.19$ (17%)
    2.37$ (84%)
    26.39$ (12%)
    8.81$ (85%)
    5.99$ (70%)
    16.00$ (60%)
    9.19$ (8%)
    21.49$ (-8%)
    4.95$ (67%)
    5.03$ (16%)
    10.00$ (50%)
    6.67$ (78%)
    13.19$ (12%)
    13.42$ (55%)
    33.19$ (17%)
    12.59$ (37%)
    2.37$ (84%)
    5.77$ (17%)
    27.99$ (30%)
    33.19$ (17%)
    16.59$ (17%)
    3.47$ (83%)
    16.99$ (15%)
    4.37$ (76%)
    GAMERSGATE

    [ 1903 ]

    2.63$ (74%)
    0.9$ (70%)
    1.13$ (92%)
    3.38$ (89%)
    1.13$ (89%)
    7.0$ (65%)
    5.25$ (74%)
    0.53$ (92%)
    2.25$ (92%)
    1.28$ (87%)
    1.35$ (89%)
    1.84$ (74%)
    8.99$ (55%)
    12.0$ (60%)
    1.69$ (89%)
    0.85$ (83%)
    1.5$ (85%)
    0.68$ (86%)
    7.5$ (70%)
    10.0$ (75%)
    0.53$ (92%)
    7.5$ (70%)
    0.56$ (81%)
    2.03$ (86%)
    0.53$ (95%)
    0.53$ (92%)
    1.0$ (80%)
    1.13$ (77%)
    2.25$ (92%)
    13.49$ (55%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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