Patch note 0.0.3
[ 2020-12-25 19:43:47 CET ] [ Original post ]
That is fun is right
We've dramatically changed the pace of our game. And narrative as well.
General
- All enemies are now 4 (four!) times faster. That changes... Everything. For those of you who don't like such kind of challenge, we've added the button "Zen mode" in Main Menu.
- Narrative conception is undergoing a rebirth. It's quirky, but it feels fun, and we see potential in it.
- The whole game is back on English.
Bugs
- Dash is now working correctly with gamepad movement.
Visual enhancements
- New game menu!
- The very first in-game character...
Levels
- Little narrative moments here and there. Nothing serious, but we'll work in that direction.
- Existing levels adaptation for the new "hardcore" gameplay model.
Development
- New checkpoint system for easier gameplay manipulation.
Next steps
- Development of the narrative. We are going to make it fun, at least.
- Searching for new fun experiences within the existing structure.
- UI, bug fixing, etc.
Power of Two
MrJackphil
MrJackphil
2021-03-05
Indie Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(27 reviews)
https://store.steampowered.com/app/1479990 
power-of-two linux32 [239.18 M]power-of-two linux64 [239.1 M]
Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...
But there is always something more...
Key features
- Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
- Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
- Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
- "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
- Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
- Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
MINIMAL SETUP
- OS: glibc 2.15+. 32/64-bit
- Processor: Dual CoreMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 600 MB available space
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