Happy New Year!
Let us wish you all... All! Have a nice life, make decisions, find what you need and what you don't know you need.
We are currently working on a system that allows us to change gameplay in a clear, fun, and random way - so-called "Rule modifiers" which you can unlock by completing levels, and which after unlocking will influence your gameplay in an unexpected manner. Parallel to this, we are adding "narrative bits" - trash or fun moments just to make you smile or be surprised. Have you already met our first character? There are big tasks, not for 1-week development, but they are worth it. We are still here. We are working to make at least a good game. Happy New Year, Always yours, Power of Two team
[ 2020-12-31 12:37:13 CET ] [ Original post ]
First of all, New Year Wishes.
Let us wish you all... All! Have a nice life, make decisions, find what you need and what you don't know you need.
Second of all, about our current development status.
We are currently working on a system that allows us to change gameplay in a clear, fun, and random way - so-called "Rule modifiers" which you can unlock by completing levels, and which after unlocking will influence your gameplay in an unexpected manner. Parallel to this, we are adding "narrative bits" - trash or fun moments just to make you smile or be surprised. Have you already met our first character? There are big tasks, not for 1-week development, but they are worth it. We are still here. We are working to make at least a good game. Happy New Year, Always yours, Power of Two team
Power of Two
MrJackphil
MrJackphil
2021-03-05
Indie Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(27 reviews)
https://store.steampowered.com/app/1479990 
power-of-two linux32 [239.18 M]power-of-two linux64 [239.1 M]
Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...
But there is always something more...
Key features
- Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
- Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
- Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
- "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
- Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
- Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
MINIMAL SETUP
- OS: glibc 2.15+. 32/64-bit
- Processor: Dual CoreMemory: 400 MB RAM
- Memory: 400 MB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 600 MB available space
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