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Patch note 0.1.0

Remain consistent, become various


Hopefully, we've added a lot to your game experience.


General


  • Singleplayer! Now you can play alone, and that experience differs a lot from Cooperative.
  • New Rule System: unlock all kinds of game modifiers by completing levels and see how they can change your gameplay: from "Noir Mode" to "Shooter Mode." Please keep in mind that it is the first iteration of this feature, unfinished and raw. We need your feedback.
  • Game mode switching: Zen Mode for calm and meditative gameplay, True Mode for fun and dynamic. Zen Mode is enabled by default.

Bugs


  • Small bugs fixed here and there.

Visual&Interface enhancements


  • New game menu one more (and not the last) time.
  • New "Choose a Player"-screen.

Levels


  • Narrative pieces deleted from all levels. They were superfluous. We will make something better.
  • Existing level polishing.

Development


  • Rule System is easily expandable.

Next steps


  • Polish everything
  • Polish one more time
  • Polish until all feels good
See you later! Always yours, Power of Two team


[ 2021-01-22 19:58:58 CET ] [ Original post ]

Power of Two
MrJackphil Developer
MrJackphil Publisher
2021-03-05 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (27 reviews)
Public Linux Depots:
  • power-of-two linux32 [239.18 M]
  • power-of-two linux64 [239.1 M]
Local 2 player co-op fast-paced action game about pushing, dashing and colliding.
But there is always something more...

Key features

  • Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
  • Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
  • Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
  • "Sensual" cooperative. No need to plan, discuss, or argue. Just play together.
  • Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
  • Questionable yet original narrative. Is there something beyond these simple shapes and colors?..

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit
  • Processor: Dual CoreMemory: 400 MB RAM
  • Memory: 400 MB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 600 MB available space
GAMEBILLET

[ 6045 ]

11.43$ (12%)
16.57$ (17%)
8.49$ (15%)
12.38$ (17%)
38.21$ (15%)
14.27$ (16%)
13.19$ (12%)
4.18$ (16%)
8.74$ (13%)
17.54$ (12%)
21.22$ (15%)
20.73$ (17%)
1.77$ (11%)
31.14$ (11%)
16.90$ (11%)
24.87$ (17%)
42.47$ (15%)
8.27$ (17%)
25.47$ (15%)
35.14$ (12%)
4.15$ (72%)
16.79$ (16%)
5.03$ (16%)
50.97$ (15%)
8.47$ (15%)
9.10$ (54%)
33.59$ (16%)
8.47$ (15%)
16.39$ (18%)
11.70$ (61%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
5.85$ (55%)
33.19$ (17%)
3.75$ (85%)
25.99$ (35%)
13.49$ (10%)
0.9$ (92%)
3.26$ (78%)
31.99$ (20%)
5.0$ (75%)
4.95$ (67%)
12.99$ (35%)
4.0$ (80%)
0.8$ (90%)
3.75$ (81%)
3.4$ (80%)
8.0$ (60%)
30.0$ (50%)
10.2$ (66%)
4.0$ (80%)
9.99$ (50%)
16.82$ (44%)
2.7$ (77%)
0.94$ (81%)
9.99$ (50%)
0.9$ (92%)
11.99$ (60%)
2.81$ (81%)
9.99$ (50%)
5.73$ (36%)

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