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Devlog #2

Hello Magnates! It's time for a bi-weekly update. Let's see what I've been up to these past 2 weeks.

Website


I spent a sunday creating a simple website for the game. Yes, I know, that time could have been spent on gamedev, but marketing is important! Speaking of marketing, there's also a subreddit for the game. Feel free to join and talk with me about the game.

New product line: satellite components


The game will have a yet-to-be-determined number of product lines. A product line is a series of products that fits the same theme or category. So far we have
  • Raw materials (ores and ingots)
  • Intermediate products (plates, rods, wire)
  • Electronic components (circuits, batteries, coils)
  • Satellite components (antennas, housings, solar panels and 4 kinds of modules)
Here's some of the new satellite components being made.
So how does manufacturing work? All products will be made from other products. All products has a recipe, so for an ingot the recipe would say "smelt ore in crucible". For rods it would be "put small plates in a cutter". For a circuit it would be "put small plates and wire in an assembler". A recipe can have a maximum of 3 "ingredients". So, whenever something enters a unit, that unit will go "hmm, can I make something from this?". If it can, it will. If it can't (i.e. it's missing one or two ingredients), it will wait until it has all the ingredients. There is no way for you as a player to select what a unit should make, which, as you can imagine, requires some well thought out factory layouts by feeding units exactly the things it needs. Feel free to suggest new product lines in a comment below, on twitter or on reddit.

Revised contract detail view


In the previous devlog I showed you a screenshot of the contract list view. At that time I was struggling a bit with how to display the actual contract details. I had something in place already, but I wasn't happy with it. After a lot of thought and design revisions, this is what it looks like when you select a contract.
A couple of things to note here:
  • All contracts are only available for so long until the offer expires. If you want a contract, you need to accept it before it expires, otherwise that's an opportunity lost.
  • Once accepted, you have a certain amount of time to complete the contract.
  • If there's a bonus attached to the contract, you have to complete the contract within a certain threshold (i.e. faster than normal) to earn the bonus.
  • The relation effect is important (I talked a bit about that in the previous devlog). In the early game it's more important to earn money, but later on you will probably go for contracts with a better relation effect.

Quality of Life improvements


Most recently I've been focusing on little things to improve the factory building experience. Stuff like:
  • Drag-selecting a bunch of units to remove them all at once.
  • Eyedropper feature to quickly select a unit by alt-clicking an existing unit.
  • Displaying unit build cost when plopping down units.
  • Various performance improvements.

And more to come. I'm going to spend more time on these "little" things (that some times do take a lot of time, nonetheless) before I move on to the next big feature. As a last remark - I'm pretty close to hitting a wishlist milestone, and I'd really like to reach it before the end of this month. So, if you know someone into factory building and tycooning (yes, I just made up that word), I would deeply appreciate if you let them know about this game. And as always, remember you can follow me on twitter @risingtail for almost daily gifs and posts about the game. See ya, and stay safe! Fey at Rising Tail https://store.steampowered.com/app/1475310/Factory_Magnate/


[ 2021-01-23 12:39:46 CET ] [ Original post ]



Factory Magnate
Rising Tail
  • Developer

  • Rising Tail
  • Publisher

  • 2022
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 13  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1475310 
  • Steam Store

  • Core Gameplay

    Set in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.




    Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.

    As you pursuit your dream of becoming a Factory Magnate you will:

    • Make landfall on planets and moons and set up factory sites.
    • Build factories to best utilize the resources available.
    • Enter into short and long term contracts, committing to deliver a steady supply of products.
    • Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
    • Navigate the Interplanetary Central Market, looking for the best trades.
    • Compete against AI companies.
    • Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.

    Your ultimate goal is to beat the competition and be named Preferred Supplier in all market sectors by the Interplanetary Consumer Board, thus earning the distinguished title of Factory Magnate!

    Development Status

    The game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.

    Mod Support

    Much of the core content of the game will be moddable. Modders will be able to change graphical assets (images, animations), add entirely new items and units, tweak existing core content and more.




    Features that are DONE
    • A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
    • Procedurally generated factory sites, in which you'll be building your factories.
    • 3 starting resources (ores).
    • A starting range of factory units - a lot more to come..

    Features under development
    • Fully simulated trade and economy system.
    • Multiple market sectors each with their own range of products.
    • Company AI.
    • Relationship system that enables all entities in the game to have a rating or standing with eachother.
    • Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
    • Various difficulty modes and starting conditions.
    • More natural resources, aiming for around 10-12 of them with different uses and characteristics.
    • A lot more factory units! Counting a lot on community feedback and ideas here.
    • Tileset variations. Intuitive UI components. Factory animations. And much more.
    MINIMAL SETUP
    • OS: Ubuntu 12 or newer
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    GAMEBILLET

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    8.99$ (10%)
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    2.88$ (71%)
    1.95$ (85%)
    5.63$ (77%)
    1.5$ (92%)
    3.0$ (80%)
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    6.5$ (87%)
    14.99$ (25%)
    7.5$ (75%)
    20.0$ (50%)
    6.0$ (85%)
    4.8$ (76%)
    0.53$ (73%)
    0.53$ (92%)
    2.25$ (85%)
    5.0$ (75%)
    1.5$ (75%)

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