Devlog #5
Random screenshot from my test map, because I know you guys like pictures. So, for now I'll let you dig through this changelog:
[ 2021-04-25 14:30:53 CET ] [ Original post ]
Greetings, Magnates! It's been a while! There is a very good reason for that. I already talked about this on twitter, but the TLDR is that I was working with an artist to make sprites for the game, and it didn't pan out as I had hoped (and I'm not blaming anyone). During that time development was halted and I spent a lot of time thinking and coming up with new ideas for the game. Development is back on track now, with a few but important changes:
- I'm still making the art myself, but I've decided to employ a slightly different and perhaps even more retro style than before. (FYI: At the time of writing, the store page hasn't been updated with new screenshots)
- I'm changing scope on some things. Most importantly, the factory builder is getting a massive overhaul.
- I'm specifically working towards a demo. I'm trying really hard not to work on things that aren't required for a demo version.
Random screenshot from my test map, because I know you guys like pictures. So, for now I'll let you dig through this changelog:
-
Rewrote most of the engine to accommodate for all the new things I want to do;
- Buildings (formerly known as units) can now be 1x1 or 2x2, possibly 3x3 if I want to.
- Went back to regular tile maps rather than textures.
- Rewrote map generation, specifically ore deposits are much better now, and during map generation I can guarantee that every ore will in fact generate on the map.
- Abandoned the old made-up ores in favor of real life well known resource types (coal, iron etc).
- Remade all the assets. Added new buildings:
- Mechanical and powered miner (replacing the old miner).
- Furnace (replacing the old crucible).
- Kiln.
- Blast furnace.
- Ore processor.
- Pump.
- Pipes and liquid distributor.
- Item cache. Added new items:
- Coal, copper and iron chunks. (These are raw resource chunks that have to be processed in an ore processor to yield an actual useable ore "item".)
- Coal, copper and iron items.
- Copper, iron and steel ingots.
- Sand item.
- Coal coke.
- Silicon.
- Glass. Removed:
- All old energy related units, I want to do this differently.
- All old storage related units, I also want to do this differently.
- Some other units and tiles; some of them will make a return soon enough.
- The concept of contracts and relations, at least for the time being.
- All old items and products. Other noteworthy changes:
- Renamed bridge to intersection.
- Disabled all modding for the time being. It's not compatible with all the new stuff I'm adding.
- Rewrote the save system. Save files can be hacked now
- Ditched all of the UI(!), because it was tied to the old concepts and range of building options. It will have to change to support all the new stuff.
Factory Magnate
Rising Tail
Rising Tail
2022
Strategy Singleplayer
Game News Posts 13
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1475310 
Core Gameplay
Set in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.
As you pursuit your dream of becoming a Factory Magnate you will:
- Make landfall on planets and moons and set up factory sites.
- Build factories to best utilize the resources available.
- Enter into short and long term contracts, committing to deliver a steady supply of products.
- Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
- Navigate the Interplanetary Central Market, looking for the best trades.
- Compete against AI companies.
- Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.
Your ultimate goal is to beat the competition and be named Preferred Supplier in all market sectors by the Interplanetary Consumer Board, thus earning the distinguished title of Factory Magnate!
Development Status
The game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.Mod Support
Much of the core content of the game will be moddable. Modders will be able to change graphical assets (images, animations), add entirely new items and units, tweak existing core content and more.Features that are DONE
- A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
- Procedurally generated factory sites, in which you'll be building your factories.
- 3 starting resources (ores).
- A starting range of factory units - a lot more to come..
Features under development
- Fully simulated trade and economy system.
- Multiple market sectors each with their own range of products.
- Company AI.
- Relationship system that enables all entities in the game to have a rating or standing with eachother.
- Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
- Various difficulty modes and starting conditions.
- More natural resources, aiming for around 10-12 of them with different uses and characteristics.
- A lot more factory units! Counting a lot on community feedback and ideas here.
- Tileset variations. Intuitive UI components. Factory animations. And much more.
MINIMAL SETUP
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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