Devlog #6
Buildings:Added excavator.
Added industrial mixer.
Added metal former.
Added assembler.
Added crop field.
Added drone track.
Added drone port.
Added drone router.
Added warehouse.
Items:
Added titanium ore, chunk, processed item and ingot.
Added stone chunks.
Added concrete.
Added copper sheets.
Added titanium plates.
Added steel pipes (item).
Added titanium frames.
Added wood logs.
These drones are automated vehicles, not the flying kind of drones. What started as an experiment turned out to be a very worthwhile addition to the game. In fact, cargo drones are replacing cargo ships and will be the method of transportation of goods from your warehouses to the customers. This is still a concept I need to define and refine further, but the idea is that the products you produce ends up in warehouses. Connecting drone tracks and ports to a warehouse will enable customers to send a drone to retrieve the goods they purchased. As for how that purchase is made in the first place, well, that's one of the things I have to devise.
Yesterday I started working on the new UI. Long time readers/followers might recall that the UI has been through many iterations already. But as scope and content changed, so will the UI. It goes hand in hand. I'll probably have something to show you in the next devlog. Until next time! Fey at Rising Tail
[ 2021-05-09 16:13:28 CET ] [ Original post ]
Greetings, Magnates! Just a quick update on what's been going on the past 2 weeks. Development is progressing well and I've reached a stage where it's safe to take a break from expanding the factory builder and work on other important things in the game. I believe there are enough things to do for a first demo version, but it's not done, and I will keep adding buildings. I just need a change of scenery, so to speak.
Changelog
Buildings:
Cargo drones
These drones are automated vehicles, not the flying kind of drones. What started as an experiment turned out to be a very worthwhile addition to the game. In fact, cargo drones are replacing cargo ships and will be the method of transportation of goods from your warehouses to the customers. This is still a concept I need to define and refine further, but the idea is that the products you produce ends up in warehouses. Connecting drone tracks and ports to a warehouse will enable customers to send a drone to retrieve the goods they purchased. As for how that purchase is made in the first place, well, that's one of the things I have to devise.
UI
Yesterday I started working on the new UI. Long time readers/followers might recall that the UI has been through many iterations already. But as scope and content changed, so will the UI. It goes hand in hand. I'll probably have something to show you in the next devlog. Until next time! Fey at Rising Tail
Factory Magnate
Rising Tail
Rising Tail
2022
Strategy Singleplayer
Game News Posts 13
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1475310 
Core Gameplay
Set in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.
As you pursuit your dream of becoming a Factory Magnate you will:
- Make landfall on planets and moons and set up factory sites.
- Build factories to best utilize the resources available.
- Enter into short and long term contracts, committing to deliver a steady supply of products.
- Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
- Navigate the Interplanetary Central Market, looking for the best trades.
- Compete against AI companies.
- Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.
Your ultimate goal is to beat the competition and be named Preferred Supplier in all market sectors by the Interplanetary Consumer Board, thus earning the distinguished title of Factory Magnate!
Development Status
The game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.Mod Support
Much of the core content of the game will be moddable. Modders will be able to change graphical assets (images, animations), add entirely new items and units, tweak existing core content and more.Features that are DONE
- A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
- Procedurally generated factory sites, in which you'll be building your factories.
- 3 starting resources (ores).
- A starting range of factory units - a lot more to come..
Features under development
- Fully simulated trade and economy system.
- Multiple market sectors each with their own range of products.
- Company AI.
- Relationship system that enables all entities in the game to have a rating or standing with eachother.
- Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
- Various difficulty modes and starting conditions.
- More natural resources, aiming for around 10-12 of them with different uses and characteristics.
- A lot more factory units! Counting a lot on community feedback and ideas here.
- Tileset variations. Intuitive UI components. Factory animations. And much more.
MINIMAL SETUP
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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