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Devlog #11

Greetings, Magnates! Oh boy, this update is long overdue. I'm happy to report everything is going well. I picked up development early January and have been at it ever since, although I've been taking it a little bit easy in May. But overall It has been 5 super active months. A lot have happened and many things have sort of fallen into place. I could talk about that for several pages worth of reading, but to save my time and yours, here's a list of the most notable news:


  • Added 14 new buildings and 31 new items, for a grand total of 34 buildings and 55 items.
  • Scope was cut; got rid of the idea of managing multiple factory sites simultaneously.
  • Contract and market mechanics were scrapped.
  • Some unsatisfactory content was removed, most notably water tiles and pipes.
  • Economy as a game mechanic is almost entirely gone; the only purpose of money in the game now is to purchase bonus effects (mentioned later in this list).
  • Optimized and refactored a bunch of stuff.
  • Changed map generation and animated some tiles.
  • Added clouds and passing ships, because why not?
  • Implemented building augments and upgrades. Aaaand then removed them again..
  • Implemented a brand new UI (again!), but this is the final iteration, guaranteed.
  • Implemented a main menu. 19 months of development had gone by without one at that time, so it was a pretty big milestone.
  • Implemented proper screens for saving, loading and starting a new game.
  • Implemented the Codex, an ingame wiki-like interface.
  • Added particle emitter capabilities to buildings and tiles.
  • Implemented the core objectives mechanic. This is going to be the main driver for the player to progress and ultimately win the game.
  • Implemented a player rank system, XP and special bonuses that can be purchased whenever the player ranks up. Bonuses will affect the factory in various ways.
  • Implemented the core research mechanic.
  • Made every string translatable through a simple JSON file, allowing for community translations.
  • Started the Steam integration: rich presense, cloud saves, achievements, and, you know, launching the game from Steam. But I am getting a little ahead of myself, because the demo won't have achievements.
So yeah, that's 5 months worth of development right there. I also recently finally gave the Steam page a long needed overhaul with new screenshots and a more fitting description of what the game will be about. If you don't follow me on twitter, you should go check out the updated Steam page because there will surely be something new for you to look at. With that out the way, I want to address the big question: When will the demo be ready? Honestly I still don't know. I believe the demo is mostly feature complete, there are no huge programming tasks left except a tutorial. However, there is still plenty to do: play testing, build testing (on different screen resolutions and densities), bug fixing, balancing, laying out a plan for progression, defining objectives and research, sound and music, proper error handling. I will say that I HOPE to make the Steam fest in October, but I can't make any promises yet. I'll keep you updated. I also want to add that any news of a demo will hit the Discord first, way before anyone else finds out. In fact I will be asking Discord members to help polish up the demo before it's released to the public. So if you're interested in that, you should join. Until next time! (And I hope it won't be another 5 months) Fey at Rising Tail


[ 2022-05-21 11:08:27 CET ] [ Original post ]



Factory Magnate
Rising Tail
  • Developer

  • Rising Tail
  • Publisher

  • 2022
  • Release

  • Strategy Singleplayer
  • Tags

  • Game News Posts 13  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1475310 
  • Steam Store

  • Core Gameplay

    Set in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.




    Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.

    As you pursuit your dream of becoming a Factory Magnate you will:

    • Make landfall on planets and moons and set up factory sites.
    • Build factories to best utilize the resources available.
    • Enter into short and long term contracts, committing to deliver a steady supply of products.
    • Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
    • Navigate the Interplanetary Central Market, looking for the best trades.
    • Compete against AI companies.
    • Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.

    Your ultimate goal is to beat the competition and be named Preferred Supplier in all market sectors by the Interplanetary Consumer Board, thus earning the distinguished title of Factory Magnate!

    Development Status

    The game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.

    Mod Support

    Much of the core content of the game will be moddable. Modders will be able to change graphical assets (images, animations), add entirely new items and units, tweak existing core content and more.




    Features that are DONE
    • A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
    • Procedurally generated factory sites, in which you'll be building your factories.
    • 3 starting resources (ores).
    • A starting range of factory units - a lot more to come..

    Features under development
    • Fully simulated trade and economy system.
    • Multiple market sectors each with their own range of products.
    • Company AI.
    • Relationship system that enables all entities in the game to have a rating or standing with eachother.
    • Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
    • Various difficulty modes and starting conditions.
    • More natural resources, aiming for around 10-12 of them with different uses and characteristics.
    • A lot more factory units! Counting a lot on community feedback and ideas here.
    • Tileset variations. Intuitive UI components. Factory animations. And much more.
    MINIMAL SETUP
    • OS: Ubuntu 12 or newer
    • Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    GAMEBILLET

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