
Core Gameplay
Set in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.
Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.
As you pursuit your dream of becoming a Factory Magnate you will:
- Make landfall on planets and moons and set up factory sites.
- Build factories to best utilize the resources available.
- Enter into short and long term contracts, committing to deliver a steady supply of products.
- Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
- Navigate the Interplanetary Central Market, looking for the best trades.
- Compete against AI companies.
- Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.
Development Status
The game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.
Mod Support
Much of the core content of the game will be moddable. Modders will be able to change graphical assets (images, animations), add entirely new items and units, tweak existing core content and more.
Features that are DONE
- A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
- Procedurally generated factory sites, in which you'll be building your factories.
- 3 starting resources (ores).
- A starting range of factory units - a lot more to come..
- Fully simulated trade and economy system.
- Multiple market sectors each with their own range of products.
- Company AI.
- Relationship system that enables all entities in the game to have a rating or standing with eachother.
- Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
- Various difficulty modes and starting conditions.
- More natural resources, aiming for around 10-12 of them with different uses and characteristics.
- A lot more factory units! Counting a lot on community feedback and ideas here.
- Tileset variations. Intuitive UI components. Factory animations. And much more.
Just in time for the Steam Automation Fest, I\'m extremely happy to announce that the long awaited demo is now available. For some of you this has been a super long wait of several years, and I thank you for your patience.
Factory Magnate is designed to be a sort-of casual entry-level experience for players new to the factory builder genre. With its objective-based approach, I truly believe it\'s a great way to dip your toes into the world of factory building. But if you\'re experienced and just want a more forgiving experience that isn\'t about min-maxing everything and calculating ratios, you might enjoy it as well.
Depending on your play style, you can expect about 45 minutes to an hour of gameplay in this demo.
Please keep in mind that this is a demo version and there very likely will be bugs and various quality of life things that I have overlooked. That\'s why I need your feedback!
You can leave feedback
In the game forum
[/*]On discord
[/*]
I\'m monitoring both very closely and I will be pushing updates regularly.
Again, thank you for sticking with me so far - and now go play!
Minimum Setup
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
[ 6338 ]
[ 5949 ]
[ 1933 ]
[ 2282 ]










