
Core Gameplay
Set in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.
Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.
As you pursuit your dream of becoming a Factory Magnate you will:
- Make landfall on planets and moons and set up factory sites.
- Build factories to best utilize the resources available.
- Enter into short and long term contracts, committing to deliver a steady supply of products.
- Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
- Navigate the Interplanetary Central Market, looking for the best trades.
- Compete against AI companies.
- Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.
Development Status
The game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.
Mod Support
Much of the core content of the game will be moddable. Modders will be able to change graphical assets (images, animations), add entirely new items and units, tweak existing core content and more.
Features that are DONE
- A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
- Procedurally generated factory sites, in which you'll be building your factories.
- 3 starting resources (ores).
- A starting range of factory units - a lot more to come..
- Fully simulated trade and economy system.
- Multiple market sectors each with their own range of products.
- Company AI.
- Relationship system that enables all entities in the game to have a rating or standing with eachother.
- Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
- Various difficulty modes and starting conditions.
- More natural resources, aiming for around 10-12 of them with different uses and characteristics.
- A lot more factory units! Counting a lot on community feedback and ideas here.
- Tileset variations. Intuitive UI components. Factory animations. And much more.
Fixed a bug in the Codex where it wouldn\'t update/display anything.
[/*]Fixed another bug in the Codex where entries would be duplicated.
[/*]Building conveyor belts while panning the map (using WASD) should now work much better. But, as this is a highly important part of the game, please do let me know if I introduced any new bugs.
[/*]Setting window mode in options will now have immediate effect and not require a relaunch of the game.
[/*]Items with a sell value of 0 had their sell value hidden in the Codex; sell values will now always be displayed.
[/*]Made some tweaks to make up for a misunderstanding: Replacing, building on top of or removing a block will always reimburse the build cost of said block (this is not new). However, that reimbursement isn\'t noticeable unless you keep an eye on the balance while doing it. To eliminate any confusion, I\'ve removed the negative floaty number that appears when replacing or building on top of another block.
[/*]To make the early game more manageable, the starting balance has been increased from 3000 to 5000.
[/*]Income and expenses associated with removing and building blocks, respectively, are now excluded from the income/expense report. That should make actual operational cost/income more transparent. Do let me know if you prefer this to be a toggle on/off in options.
[/*]Tweaked the tutorial text about the Hub a bit to make it clear that not all items have a sell value.
[/*]
Minimum Setup
- OS: Ubuntu 12 or newer
- Processor: 2.0 ghz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 200 MB available space
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