First of all, thanks to everyone who purchased Task Men early access.
The game is still in a pretty raw state, but the core concept is what we'd like to show to those intereseted: A simplistic, less hectic twist in the auto-battler genre.
The plans for the future include visual/audio/UI improvements (a lot of them), balancing optimization and lots of new features, like:
-A more solid progression system (ng+), so that winning a run becomes more rewarding and progressively more challenging.
-A better perception of what's going on in the game, through non-invasive flavor text and tooltips that will paint a better picture of the Task Men world.
-Daily/weekly/monthly ranked seeds so all players can compete against each other for spots on a global leaderboard.
The features above are certain to be implemented before the end of early access, but there's like more to be added to that list in the future.
We'll be reading and responding to any questions, complaints or suggestions posted in the community hub, so feel free to speak your mind over there.
Assemble a party as you fight your way through waves of different enemies, level and gear up your recruits to create synergies and slay powerful creatures!
The game, currently, features:
-Several unique recruits with their own stats and abilities, that can create different synergies and party compositions.
-Rings that can be equipped on recruits to enable powerful strategies.
-Dozens of unique monsters with strengths and weaknesses that grow more and more challenging as you progress.