Hello, this is the summary of the the first weekly patch, weekly patches are going to be uploaded on monday around this time, with small changes and implementations to the game.
The first weekly patch has added the following changes:
-Insurance Mechanic: now when you lose a battle, you get a second chance at it before losing any morale, you also won't get the reduced rewards from the insurance-covered defeat.
-Wave Descriptions: A description of the group of waves you're currently facing, with some tips on how to deal with it in case you're having difficulties.
-Balance changes: The game should be fairly easier now, you get a lot more money than before, and some monsters have been nerfed.
That's about the size of it, you can expect a patch about this big to come out every monday at around this time of the day until the official release.
Assemble a party as you fight your way through waves of different enemies, level and gear up your recruits to create synergies and slay powerful creatures!
The game, currently, features:
-Several unique recruits with their own stats and abilities, that can create different synergies and party compositions.
-Rings that can be equipped on recruits to enable powerful strategies.
-Dozens of unique monsters with strengths and weaknesses that grow more and more challenging as you progress.