The game, currently, features:
-Several unique recruits with their own stats and abilities, that can create different synergies and party compositions.
-Rings that can be equipped on recruits to enable powerful strategies.
-Dozens of unique monsters with strengths and weaknesses that grow more and more challenging as you progress.
On this weekly patch, I've added the first implementation of the Enterprise Level system, which is how the game will become progressively more challenging and and at the same time more welcoming to newcomer players.
The Balance changes made the game a bit harder now, although it can still feel too easy once you get the hang of it and that's what will be worked on for the next weekly patch.
The SFX/visual changes are mostly experimental and there will be a patch fully dedicated to them eventually that will bring them to a more definitive version.
Minimum Setup
- Memory: 200 MB RAM
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