On this weekly patch, the main change added was a new wave cycle, which makes every run last longer and become more challenging.
Every Enterprise level goes one cycle further now.
Aside from that, a lot of changes to recruits and monsters has been done to balance the new cycles, bug fixes and UI optimizations are also being made throughout the patches.
Special thanks to the players who pointed out a problem with the challenge battles in the community hub, that should no longer be a problem now.
I've been aiming to keep making changes that make it worthwhile to pick up the game again even if you've beaten every level already.
As always, all the feedback from players is appreciated.
Assemble a party as you fight your way through waves of different enemies, level and gear up your recruits to create synergies and slay powerful creatures!
The game, currently, features:
-Several unique recruits with their own stats and abilities, that can create different synergies and party compositions.
-Rings that can be equipped on recruits to enable powerful strategies.
-Dozens of unique monsters with strengths and weaknesses that grow more and more challenging as you progress.