TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 DEAD 

 

Developer

 George Hennen 

 

Publisher

 People Eater Entertainment 

 

Tags

 Indie 

 Strategy 

Casual 

 

Free to play 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2020-07-30 

 

Steam

 € £ $ / % 

 

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/952700 

 
Public Linux depots

 Linux Depot [305.59 M] 




LINUX STREAMERS (0)




The next game

Hello,

Over the last 2 months we have been creating a new game, DREAD, last month you saw a GIF of a prototype for it showcasing new things like bullet casings dropping, smaller bullets, and more detailed environments (the ground looks nicer). Below is that GIF again:


I personally wanted to give another update to what has been going on, even though not as flashy as the GIF above it should give you a lot of info on how the game will play. Dread is the sequel to DEAD. It will explore a lot of the world as well as be a multiplayer, online, pvp/pve game. We currently have around 8 people working on the game and our current price point is undecided either being free with paid content or 10 dollars flat out (Regardless it will need paid something to support it staying online). We are creating it as a collaborative project though we are looking for publishers, or/and direct funding so we can get it done a lot sooner and make it a lot more public and have a proper advertising campaign besides this game, which was a test to see how well a free game would do in a niche market.

DREAD is currently looking to be online-only but we are thinking to do singleplayer. The reason our first thought is to not do singleplayer is because it wouldn't make very much since because of how we are planing to do our inventory system which will be along the lines of something like Diablo, Unturned, or a more modern example like Escape from Tarkov. We know people don't have online abilities and steady internet so we are trying to keep it simple as DEAD is when it comes to data but using Godot instead of GameMaker 2. GameMaker 2s biggest problems were path-finding takes up far too much CPU and barely works to where similar games like Hotline Miami usually only have 1-10 enemies on screen for stability reasons. Godot does not have these problems and is an open-source engine giving a far better community and easier to get support for when we have problems unlike GameMaker which is a private company constantly changing owners and gets very little proper support and help from others without paying large sums of money. I will never use GameMaker for another project again.

Dread will be the second game in this series. Below is an of one of the smaller maps in the game and has a lot of descriptors on it. This is an image of the current thought process when it comes to creating new maps.

(a link to an imgur post where you can click or download the image to have a better look: https://imgur.com/gallery/hUXZazz)
We want to make sure the maps are easier to travel while having obvious blockades like vents that you need to unscrew to get into, office doors that are locked and require a key or the need to use explosives. We also want to make sure there is a proper amount of obvious lore like the three mutilated bodies and floors painted in blood. Other thoughts would include making sure it feels like it is lived in with desks not all looking the same, large office rooms with wires strewn about with cables, and papers where papers go.

Here is a link: https://discord.gg/G5uRZzQYXH : to our discord. Currently, we have been slowly stockpiling people to grow the community though we are not posting very much publicly there as there isn't much to show besides back-end stuff. We plan on posting more content in there as well as here. it is much easier to respond to any questions there.

Thanks for reading if you got this far.

George.


[ 2021-02-06 21:30:21 CET ] [ Original post ]