This is the final overhaul of the game. It brings many changes, additions, and fixes. Over the last few months there has been an update once a month to fix, change, and generally remaster a game that I have had on my mind for the last 4 years. Over those last 4 years, the world has changed dramatically, and with it my life and trajectory. A lot of my time with the game has been escapism from my actual life. From people who I would think to trust being worthless petty people, to my world view shifting, being overwhelmed by things I have no control over, and dealing with the consequences of being alive in the life I live growing up around people I happened to. It's been a mess, and this project, and some others, have been my distraction. During development I have been in and out of the military, moved to the opposite side of the country from where I used to live, met many people, been in and out of school, dealt with death threats, moved a few times within the area I live now and plan to leave soon, and have generally just dealt with a lot of nonsense. I have sat on this game, released a few builds a month in some periods, sometimes dozens, while other periods nothing has come for a month or two because I have a life outside of the internet. Sometimes I was given help, but 99 percent of everything in this game is all me. I've spent a lot of time with this project. I am moving on, at least for the most part. There will be updates past this point, but mainly focused on fixing anything that I broke by accident, or bugs that are found. A map may come out once a month, or maybe never again. I do plan to add more options. Mainly censorship options, visual options, and more accessibility features but again I am only one dude. There may be more music, I am unsure. Future wise, I will be working on a VR title. It is the project I have been meaning to make for a while, it'll probably disrupt the way people see VR as a whole and the potential for it. I have to redo the design document (which will not take too long but I will be putting time into) and then start the development. I will be using a new engine on top of that meaning learning a whole new world of development. 3D is a lot easier than 2D. 2D I had to make each asset, animation, and move the UI pixel by pixel in weird but creative ways. 3D is just collisions. 2D is just collisions, but in a very different, more annoying way. The reason DEAD 2 never came out is that I put everything I was going to put into DEAD 2 into this game instead with the recent updates. Why make a new game when you can fix, or upgrade what was already there? Very much a Valve approach. The only thing left to do is to add the map 'Pit' which you can find in the "Betas" section under the games properties tab in Steam. DEAD+ will be either totally removed at some point, or be turned into a map pack similar to older call of duty titles as well as include a downloadable version of the soundtrack. Totally removing is not my objective, people bought it and I want to improve it. This update took about 120 hours of my time, and 40 hours of play time maybe more. It's a soft estimate. This was all in December. Thanks to my girlfriend for always being there to test my games, and give me feedback. Anyways, here is all the stuff I did for this final revamp update (give or take): Updates/Additions: *Added Various Beta Channels so players can play each version of the game that has been released. (This maybe changed to find better builds) *Leaderboard now shows your score, friends scores, and top 30 score instead of just top 30. *Weapon Reloading, Sounds, Additions, and Upgrades. *Hundreds of Sounds. *Entire game Visual Overhaul. *4 Round-Based Levels, with more to come. *New Enemies. *New Blood Interactions. *Better collisions. Fixes/Tweaks/Optimizations/Changes *Steam SDK Version Change. *Level images being too big and invisible, so you would select all levels at once in some instances. *Hedge spawns changed due to problems. Hedges now lighter. Hedge still sucks as a level. *Main Menu track. *Game Breaking kill 500. *Bombers and Big Boys not pausing. *"Start Game" Text. *Teleport hover messing up GUI layer. *Changes to Steam Store descriptions and summary. *Clearer Magnet Visual. *Bullet, and Money Icon. *Buy Station Images *What you buy and prices. *removed the throwing knife. *Changed weapon upgrades from being terrible, and/or not working. *Fixed some wall collisions. *Removed SPD "upgrade" because it was way too game breaking. *Changed hard-save data to local instead of app. *Steam Overlay being horrible. *Changed collision distances. *Cleaned up the FONT! *Better Controller Support. *controller lock-on option for people who do not want to aim because it is difficult. *Removed a few hundred lines of not needed code/made stuff more efficient because I know more now. Stuff that will come sooner than later, probably the next post: *More Steam support (Cloud, etc.) *Some other stuff I do not want to promise but will do in due time. *Proper ambient music for the 4 round based levels. Right now it is silence, which means fart noises. *PIT as level 5 for round based gameplay. *More options: Keybindings, Sensitive Content Warning Disable/Enable, Auto reload (idk if i want to). *Weapon Modding *1 New Enemy *Grenade reintroduction (requires keybinding update) *More power pickups. *Start Splash screens for Quality of life reasons. *Probably one more achievement, as well as more achievements per map. *New trailer, and Steam Store art (this is super annoying and tedious so if anyone wants to help hmu lol) Special Thanks to Flaming Potato, and Trash for helping report a few glaring bugs. Also, just as a note, this update has been out since the 29th or something... from then till now has been constant updating to make sure it was all proper before it was announced.
[ 2024-01-08 21:30:00 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Depot [305.59 M]
Zombie Co-op Mode:
This mode is a kill based survival mode. This is a good way to learn how zombies, weapons, and game mechanics work without having to worry about facing off against other players in the game. Each map has a scoreboard to go along with it so you can show off to your friends.The game is also a Community-Driven game. The discussion board will be looked at daily or hourly if I have the time to do so because people are what drives me to make content like this.
The game is a game I started making May 1st 2020. The game will have an update every chance we get depending on what's wrong or what's needed to go out. It's a fun hobby game I, George, made because there is not a lot going on right now and it took about a week to make. It will be updated as needed and added to when there is time/demand.
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