This is the final overhaul of the game. It brings many changes, additions, and fixes.
Over the last few months there has been an update once a month to fix, change, and generally remaster a game that I have had on my mind for the last 4 years. Over those last 4 years, the world has changed dramatically, and with it my life and trajectory.
A lot of my time with the game has been escapism from my actual life. From people who I would think to trust being worthless petty people, to my world view shifting, being overwhelmed by things I have no control over, and dealing with the consequences of being alive in the life I live growing up around people I happened to. It's been a mess, and this project, and some others, have been my distraction.
During development I have been in and out of the military, moved to the opposite side of the country from where I used to live, met many people, been in and out of school, dealt with death threats, moved a few times within the area I live now and plan to leave soon, and have generally just dealt with a lot of nonsense.
I have sat on this game, released a few builds a month in some periods, sometimes dozens, while other periods nothing has come for a month or two because I have a life outside of the internet. Sometimes I was given help, but 99 percent of everything in this game is all me. I've spent a lot of time with this project. I am moving on, at least for the most part.
There will be updates past this point, but mainly focused on fixing anything that I broke by accident, or bugs that are found. A map may come out once a month, or maybe never again. I do plan to add more options. Mainly censorship options, visual options, and more accessibility features but again I am only one dude. There may be more music, I am unsure.
Future wise, I will be working on a VR title. It is the project I have been meaning to make for a while, it'll probably disrupt the way people see VR as a whole and the potential for it. I have to redo the design document (which will not take too long but I will be putting time into) and then start the development. I will be using a new engine on top of that meaning learning a whole new world of development. 3D is a lot easier than 2D. 2D I had to make each asset, animation, and move the UI pixel by pixel in weird but creative ways. 3D is just collisions. 2D is just collisions, but in a very different, more annoying way.
The reason DEAD 2 never came out is that I put everything I was going to put into DEAD 2 into this game instead with the recent updates. Why make a new game when you can fix, or upgrade what was already there? Very much a Valve approach. The only thing left to do is to add the map 'Pit' which you can find in the "Betas" section under the games properties tab in Steam.
DEAD+ will be either totally removed at some point, or be turned into a map pack similar to older call of duty titles as well as include a downloadable version of the soundtrack. Totally removing is not my objective, people bought it and I want to improve it.
This update took about 120 hours of my time, and 40 hours of play time maybe more. It's a soft estimate. This was all in December.
Thanks to my girlfriend for always being there to test my games, and give me feedback.
Anyways, here is all the stuff I did for this final revamp update (give or take):
Updates/Additions:
*Added Various Beta Channels so players can play each version of the game that has been released. (This maybe changed to find better builds)
*Leaderboard now shows your score, friends scores, and top 30 score instead of just top 30.
*Weapon Reloading, Sounds, Additions, and Upgrades.
*Hundreds of Sounds.
*Entire game Visual Overhaul.
*4 Round-Based Levels, with more to come.
*New Enemies.
*New Blood Interactions.
*Better collisions.
Fixes/Tweaks/Optimizations/Changes
*Steam SDK Version Change.
*Level images being too big and invisible, so you would select all levels at once in some instances.
*Hedge spawns changed due to problems. Hedges now lighter. Hedge still sucks as a level.
*Main Menu track.
*Game Breaking kill 500.
*Bombers and Big Boys not pausing.
*"Start Game" Text.
*Teleport hover messing up GUI layer.
*Changes to Steam Store descriptions and summary.
*Clearer Magnet Visual.
*Bullet, and Money Icon.
*Buy Station Images
*What you buy and prices.
*removed the throwing knife.
*Changed weapon upgrades from being terrible, and/or not working.
*Fixed some wall collisions.
*Removed SPD "upgrade" because it was way too game breaking.
*Changed hard-save data to local instead of app.
*Steam Overlay being horrible.
*Changed collision distances.
*Cleaned up the FONT!
*Better Controller Support.
*controller lock-on option for people who do not want to aim because it is difficult.
*Removed a few hundred lines of not needed code/made stuff more efficient because I know more now.
Stuff that will come sooner than later, probably the next post:
*More Steam support (Cloud, etc.)
*Some other stuff I do not want to promise but will do in due time.
*Proper ambient music for the 4 round based levels. Right now it is silence, which means fart noises.
*PIT as level 5 for round based gameplay.
*More options: Keybindings, Sensitive Content Warning Disable/Enable, Auto reload (idk if i want to).
*Weapon Modding
*1 New Enemy
*Grenade reintroduction (requires keybinding update)
*More power pickups.
*Start Splash screens for Quality of life reasons.
*Probably one more achievement, as well as more achievements per map.
*New trailer, and Steam Store art (this is super annoying and tedious so if anyone wants to help hmu lol)
Special Thanks to Flaming Potato, and Trash for helping report a few glaring bugs.
Also, just as a note, this update has been out since the 29th or something... from then till now has been constant updating to make sure it was all proper before it was announced.
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