TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
5/26/2024 Ash Update

INTRODUCTION I changed the level ASH to look kinda cool, and fixed some other stuff over a long period. I have not been with it lately in terms of having time to mess with this project, or really drive to do anything. It's been busy. CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *removed round based scoring in infinite mode... some of it. It looks cool sometimes so I left the coolness? Maybe it's just a mess, let me know. *fixed enemies not spawning, or too many/fix enemies spawning in infinite mode *removed line of code that changes the music (because it stops all sounds) from the controller option. *door buys now display around the closest character *some other small fixes i forgot. *I changed some things with the 3D positioning to speed up performance, notibly 1 variable, and a removable of a line of code. *I then sped up the machine gun fire speed. *The Ash Level has been updated to resemble Ash instead of Snow. *A bullet bug has been fixed, thank you "dr*gs_good" for the bug report. *You now auto-reload on infinite levels. Seemed to make sense. *Test level is available for those with a mouse as you must click it. It is for testing for myself only. *The FPS counter was removed as it was a debug thing. FUTURE PLANS Game is still going to have more fixes, changes, etc. minimally for this year, so don't be upset. I am currently trying to find someone to do the round based music as the guy who originally made the music for the infinite based modes I am not in contact with anymore. There will be more levels coming out. I have a fun idea for one that is using lighting, and another using Spikes as they are underutilized in the entire game. The lighting map focused map will come with what I will describe next. I want to vastly improve the round based levels. I only started messing with them in december (yes 6 months ago), and actually focused on improving them like 3 months ago. I've been very busy. What I want to do is something similar to cod zombies where the a.i. takes apart a wall. This has a lot of potential to be expanded greatly. I feel that the infinite mode I have made is good enough as it is. I originally made it in 2020/2019. There will be a focus on other games. I haven't made a new public game in a while despite making a few prototypes (fighting game, various survival games, virtual board games, etc.). I would probably focus on this more if it effected more people. Additionally, Valve has made a few things clear to me so I am sort of forced to work on other projects. Anyways, have a great day. Please give the post a like so it will show up somewhere. If anyone out there knows GameMaker (the thing this is made in) and is a fan of this game and wants to work on stuff with me, hmu.


[ 2024-05-26 08:42:50 CET ] [ Original post ]

DEAD
George Hennen Developer
People Eater Entertainment Publisher
2020-07-30 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (70 reviews)
Public Linux Depots:
  • Linux Depot [305.59 M]
Dead is a Zombie focused local co-op game.

Zombie Co-op Mode:

This mode is a kill based survival mode. This is a good way to learn how zombies, weapons, and game mechanics work without having to worry about facing off against other players in the game. Each map has a scoreboard to go along with it so you can show off to your friends.

The game is also a Community-Driven game. The discussion board will be looked at daily or hourly if I have the time to do so because people are what drives me to make content like this.

The game is a game I started making May 1st 2020. The game will have an update every chance we get depending on what's wrong or what's needed to go out. It's a fun hobby game I, George, made because there is not a lot going on right now and it took about a week to make. It will be updated as needed and added to when there is time/demand.

GAMEBILLET

[ 6109 ]

16.96$ (15%)
16.52$ (17%)
12.59$ (16%)
12.74$ (15%)
4.95$ (67%)
13.79$ (8%)
14.44$ (15%)
26.09$ (13%)
19.79$ (34%)
16.96$ (15%)
13.04$ (13%)
8.47$ (15%)
29.74$ (15%)
6.71$ (16%)
13.34$ (11%)
16.79$ (16%)
41.49$ (17%)
4.89$ (30%)
13.34$ (11%)
8.39$ (16%)
12.44$ (17%)
16.59$ (17%)
48.98$ (18%)
5.03$ (16%)
6.59$ (45%)
50.96$ (15%)
4.44$ (11%)
5.94$ (15%)
2.45$ (18%)
8.47$ (15%)
GAMERSGATE

[ 1061 ]

3.83$ (62%)
16.79$ (40%)
8.49$ (58%)
0.43$ (91%)
7.5$ (70%)
2.55$ (83%)
19.79$ (34%)
0.58$ (92%)
0.68$ (91%)
2.81$ (81%)
2.03$ (77%)
2.55$ (91%)
0.9$ (92%)
24.49$ (30%)
4.11$ (81%)
3.0$ (62%)
7.64$ (58%)
5.63$ (81%)
1.11$ (91%)
1.19$ (91%)
3.61$ (79%)
23.99$ (40%)
8.92$ (40%)
2.0$ (90%)
0.43$ (91%)
1.35$ (89%)
1.28$ (91%)
13.6$ (66%)
3.4$ (91%)
1.91$ (62%)

FANATICAL BUNDLES

Time left:

18 days, 18 hours, 32 minutes


Time left:

25 days, 18 hours, 32 minutes


Time left:

14 days, 18 hours, 32 minutes


Time left:

11 days, 18 hours, 32 minutes


Time left:

19 days, 18 hours, 32 minutes


Time left:

21 days, 18 hours, 32 minutes


Time left:

42 days, 18 hours, 32 minutes


Time left:

356467 days, 10 hours, 32 minutes


Time left:

24 days, 18 hours, 32 minutes


Time left:

53 days, 18 hours, 32 minutes


HUMBLE BUNDLES

Time left:

6 days, 12 hours, 32 minutes


Time left:

8 days, 12 hours, 32 minutes


Time left:

13 days, 12 hours, 32 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE