
- Dynamic obstacles to solve the spreading problem: on-the-fly generated challenges for the race leaders slow them down and speed up the lagging players.
- Fake car physics. Non-realistic but fun for casual playing.
- 3D dithering. Custom pixel-perfect 1-bit renderer for 3D graphics.
- Procedural-generated tracks.
Finally, Fake Racing has been released on Steam.
Have fun!
New game mode has been added - Attack from the air. Compete not only against your opponents, but also against the enemy helicopter.
Other changes:
- added difficulty level adjustment;
- added spatial sound.
Update:
- New game mode - Elimination;
- Fixed some issues with the opponent's AI;
- Redesigned interface.
Update:
- A "Mirrored Track" option has been added, which effectively doubles the number of tracks;
- Color palettes have been changed for a more authentic look.

Changes in VR mode:
- Menu is now controlled by a hand with a pointer;
- Added a warning about motion sickness;
- Headset calibration now occurs only once before the first race.
Other changes:
- Fixed left gamepad trigger accidentally assigned to pause.
- Updated the game controller database.
A fourth track was added, as well as a new tournament to unlock it.
Added German, French and Spanish localizations.
Fake Racing has been released in Early Access. Both Desktop and VR modes are supported.
Fake Racing Demo has been updated:
- In VR mode, the pitch and roll angles were detached from the car to reduce motion sickness;
- Bug fixes.
Minimum Setup
- OS: Debian 10. Ubuntu 18.04 or other modern distribution with glibc version of 2.27 or newer
- Processor: Core i3 / Ryzen 3Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GTX 1030 / RX 550
- Storage: 400 MB available space
[ 6500 ]
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