Hello! This is Chris, the lead developer. Thank you for sticking with us! This is our non-profit's first early access game and we had planned to release this update earlier, but I'm grateful for your continued patience and for the fact we were finally able to get it done before the start of the school year. Where to begin... this is a massive update. We had no idea how much feedback we would get - so many helpful suggestions and criticisms, all overwhelming helpful and in the service of making a more engaging, educational game - so much so that it really felt like a collaboration, and had us considering elements we would never have otherwise. It continues to amaze me how many people enjoy playing games like this and it's such a pleasure to hear from you and work with you on this genre of game. The big news is we have 41 levels live currently, and many of the previous levels have been tinkered with and reworked. I'm proud to say that there's nothing that (to us anyway) felt padded or repetitive, we were aiming for quality in these levels, as well as a more balanced learning curve, which we think we've improved dramatically, though there's still some work to be done there. Perhaps the most difficult component of level design was making the same puzzle repayable when newer concepts are "unlocked", such that you can earn more stars from it. We really tried to pace the campaign carefully so that you couldn't rush through with your first solution to every level, but rather had to come back and re-examine past levels with an eye toward what you've since learned. That was a truly monumental task, and I hope we've gotten the pacing more or less right. Lots of new concepts are introduced including backtracking (which opened up lots of really neat puzzle opportunities) as well as lookaheads - plus as many of you suggested, flags have been added (though not integrated in puzzles as of yet). Some UI improvements were added along with SFX and a slideshow / cutscene type system that may introduce some concepts and break up the level progression. Out of an abundance of caution, I've created a new public branch called "previous" where the previous build can be accessed just in case there are some bugs. We obviously play tested, but you never know! Thank you for your support and engagement, - I continue to be inspired by the community of players who enjoy games like this. Please feel free to reach out to our non-profit any time (info@cinqmarsmedia.org) or on twitter at @cinqmarsmedia. We always love to hear from you! My Deepest Gratitude, - Chris
[ 2021-09-02 06:42:59 CET ] [ Original post ]
- Copy Editor: A RegEx Puzzle Depot [190.33 M]
Like its spiritual predecessor, The Devil's Calculator, no familiarity with advanced or even intermediate concepts is assumed, rudiments are learned through gentle tutorials but the focus is always on tactics and lateral thinking. While you will no doubt learn valuable RegEx skills, it is primarily used a pre-text for these sophisticated and rewarding logic puzzles. Game mechanics permit such playful obstructions as a limited number of rules, certain keyboard keys not working for particular levels, and an embellishment of RegEx that extends to Natural Language Processing allowing you to discriminate on criteria like sentiment analysis, stems and parts of speech.
Optimization is a big part of Copy Editor, and you can see how well you stack up to others with detailed histograms of your performance, the number of rules required to sanitize the text as well as the number of chars needed. In this way it is similar to RegEx Golf but far more elaborate and nuanced, since text replacement is of equal importance. A fully formed level editor will allow you to pose your own challenges to the community.
- OS: Ubuntu or Other Distro
- Processor: 1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processorMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Integrated Graphics
- Storage: 100 MB available space
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