Structura 1.3.4 Improved some of the game effects. Balance changes. Changelog:
- Changed color to light brown for mining effect on asteroids
- Added lookat effect for socket and tunnels
- Add colored rectangles around the HUD lasers icons while firing
- Change accelerator effect color to reddish
- Change recycler effect color to greenish
- Fix text in advanced tutorial
- Decrease initial monoliths from 6 to 3
- Fix jump count after first micro jump
- Detection waves balance changes: Added a chance for jump inhibitors to spawn from detection wave 3 until 13 Between detection wave 10 and 13 increase number of inhibitors Number of inhibitors after detection wave 20 increasing per wave
Structura 1.3.3 Refactor some menus, bugfixes. Changelog:
- Added new menu Sentinel > Operations > Mining
- Added new menu Sentinel > Operations > Unit wrecks
- Add new operation "Retrieve antimatter core" for unit wrecks
- Moved some operations from Engineering to the new Unit Wrecks menu
- Update outdated information in Main > System > Help
- Removed Help > Tabs, Keys reference menus
- Lasers should not show while in intro screen final
- Replace formatting library for better performance
Structura 1.3.2 Bugfixes. Changelog:
- Fix a case when sentinel energy was negative
- Fix crash caused by missing sounds used in Kernel modules
- Added more inhibitor waves in detection phase
- Spell check texts
- Add look at effect when attaching a new unit
- Sentinel can undock if a unit is started and the kernel stopped
- In case of microjump/jump/entergate really fix the position of the mining transporter The transporter will remain in its place after a micro jump Will resume mining using the new mine position
Structura 1.3.1 New features regarding usability and small balance changes. Changelog:
-
New features:
- When a module is attached the camera will look at the position
- Space key new functions: Select mining operation menu on asteroid hover Select navigation "Enter gate" on shell gate hover Select retrieve blackbox operation menu on wrecked unit hover Select corresponding menu on module mouse over
- Added new sentinel operation "Retrieve power cores" Works on wrecked unit, add 20 energy to the sentinel Added yellow laser effect Gameplay balance changes:
- Increase number of asteroids in belts
- Initial sentinel energy decreased from 500 to 300 Bugfixes:
- Fix a bug when starting the unit that causes sentinel to not stay docked
- Additional information on enemies is shown if hints option is active (previously it was on right click)
- Fix mouse events problem right after intro screen
- When using the mine module fix the miner ship destination after a jump
Structura 1.3.0 Bug fixes everywhere, added more cheat codes. Changelog:
- Change how sentinel lasers are fired (2 sound effects and longer display)
- Own unit and modules cant be target by sentinel lasers
- When attaching a components that use socket resources: Add an error msg if the logistic center is missing Add an error message if not enough resources on socket Subtract resources from the unit and add them to the socket Update mod cost information to reflect the socket resources
- Added info descriptions for CheatCodes menu
- Add missing help descriptions for Unit menu
- Add all help descriptions for Sentinel menu
- On game pause add grayscale, filgrain post effect and disable camera
- Right click functionality only works in the tutorials
- Fix to not be able to fire the lasers on the mine
- Cheat codes menu: "Stop unit leaks" (stops unit hull hit points loss) "Stop sentinel leaks" (stops sentinel hull hit points loss) "A thousand resources" cheat code (set all resources to 1000) "Fill sockets" cheat code (fill all sockets with 100 resources) Added sound effect for all cheat codes
Structura 1.2.9 Quick fixes. Changelog:
- Advanced tutorial: Fix jump after catapult in the last part Fix crash in the last part Fix wrong text
- Micro jump drive will not activate if max range limit (40 au) is exceeded
- Fixed crash on powerplant meltdown
Structura 1.2.8 Small gameplay fixes. Changelog:
- Power plant: Meltdown will happen only if the power plant is online The power point will be destroyed on meltdown
- When hints are disabled , logistic center help message should not appear
- When building the first power plant in the tutorial, the camera will look at the powerplant
- Fix info tab on 1024 resolution (too small)
- Change enemy colors to red
- Fix on stack active, D key was doing wrong action
- Find me an exit cheatcode , move the sentinel to the current shell gate
- Sentinel reconstruct will not execute if the unit is stopped
- If the sentinel is destroyed ,on Alt key dont show the info
Structura 1.2.6 Mostly fixes Changelog:
- Sentinel Reconstruct/Selfdestruct fix texts in the tutorials
- Use black background for operation objectives (CTRL key), all help messages
- Info tab on the right now uses the full available screen
- Fix gui issue when mods attach was present on screen for start detection,atack tabs
- Cheat codes menu: System > Help > Cheatcodes > Show me the money - add resources to the unit All mine mine - add matter, antimatter to the sentinel
Structura 1.2.5 Fixes Changelog:
- updated SteamDeck specific texts to explain controller usage
- fix SOCKET_TRANSFER bug
Structura 1.2.4 Ironing out SteamDeck support Changelog:
- fix Key::Right not working for tunnel (in Attach menu)
- general fix for Key::Right to execute the command
- support steam deck 1280x800 resolution
- update launcher (add a SteamDeck option that sets the native resolution)
Structura 1.2.3 Bugfixes 2 new operations Changelog:
- Attach/Detach mod menu , Key::Right will execute commands
- fix the size of panel for Dettach mod menu
- new operation Kernel -> Oprerations -> Detection Jamming
- jammer consumes 1 energy per tick and increase the time needed by the enemy to detect the unit
- added a new tool: Components -> Scanner -> Locate unit wreck
- text length fixes
Structura 1.2.2 Bugfix Changes to improve experience with the Steam Deck. Changelog:
- fixed a crash on New Game if hints where disabled
- use SPACE key to exit game on game over
- change fly up/down movement to keys E and R
- Alt and F key are used to show on screen the descriptions
- update text according to the changes
- system menu, key shortcut fix
Structura 1.2.1 Changes to make Structura compatible with the Steam Deck. Changelog:
- changed default input configuration
- use space key for menu
- new System -> Pause/Unpause
- text size fixes
Structura 1.2.0 Bugfixes Changelog:
- use right click to advance to next tutorial step
- fixed an issue with sentinel reconstruct animation
- fixed a bug when sentinel reconstruct menu coudnt be used
- stack transfer error msg if no cmd node is selected
- update sentinel reconstruct message with new menu structure
Structura 1.1.9 Mostly bugfixes Changelog:
- change menu color to a solid dark grey
- cybershield up/down sounds
- sound for detach component
- review for the last time the standard/advanced tutorial texts
- update howtos text and sizes
- The console only activates if stack input is on
- Show the Kinetic bombards detected message if not in the tutorial
Structura 1.1.7 Small things Changelog:
- add sentinel Information tab
- added sentinel mining effect
- small update linux/windows launcher
Structura 1.1.6 Bug fixes Changelog:
- prevent mouse look to be inverted on x axis
- sentinel cannot be destroyed in the Standard tutorial
- standard tutorial text improved
- add Backspace key in all the menus
- fix when droping from catapult by Esc (shaders dont deactivate)
Structura 1.1.5 Lots of bug fixes Unique shapes for all buildings (cuboids, sphere, cylinder, etc) Scanner can locate the closest asteroid belt Changelog:
- unique shapes for all the buildings (sphere,cylinder,cuboids etc)
- locate closest asteroid belt , menu Components > Scanner > Locate asteroid belt
- kernel State sub menu
- added hint for jump drive construction
- fix a crash for scan operation
- add sound on jump field creation
- power plant hover properly shows energy levels based on status(on/off)
- fix a problem with the start game fade effect
- fix kernel move between multiple units
- various text updates
Structura 1.1.4 Small bug fixes Changelog:
- micro jump uses just one monolith, unit starts with 5 monoliths
- fix remote unload to work when undocked
- remote unload will move 5 m/am from sentinel to unit per command
- stop time and music on game over
- update help screens according to console changes
- fix to show the resource warnings when the sentinel link is weak
- when hints are disabled show the detection timer
Structura 1.1.3 Main menu overhaul with keyboard shortcuts Invert mouse Bugfixes Changelog:
- option to invert the mouse
- additional option Attack time of 1 second
- menus with keyboard shortcuts
- Sentinel -> Cargo -> Remote unload (needs a logistic center to work)
- console can be activated by using : key, when menu is disabled
- Tab key for game message will show the initial menu
- Console not longer active in the menus
- fixed a case where the sentinel was not able to move anymore
- turn screen black and white on game lost
- when game is over , make sure no other processing happens
- other misc fixes
Structura 1.1.2 Windows build updated using latest compiler Bugfixes Changelog:
- updated windows build (using VisualStudio 2022 compiler) only windows 10 will be supported because of this change
- hints option in the launcher affects help/hint screens in normal games, tutorials not affected
- hull degeneration bug in the tutorial
- left step menu fix
- small text updates
- lasers wont show anymore if in gameover state
- on death set hull to 0
- small optimisations
Hello I present some play through videos for Structura. Standard tutorial play through: https://www.youtube.com/watch?v=QyBNwY2LrFs Advanced tutorial play through: https://www.youtube.com/watch?v=bSoLLzaFHoI&t=0s Developer plays the structura early game: https://www.youtube.com/watch?v=j-KBN6iLRf0
Structura 1.1.1 Bugfixes Changelog:
- remove hud vertical bars, better look
- sentinel catapult: use resources from the unit in case no resources on sentinel error checks decrease resource consumption to 15 matter ,15 antimatter, 5 energy
- pinpoint can be used also with just unit scanner attached
- fixed recycler stop effect when making it offline
- sentinel hull will stop at 0
- clean code that was not used
Structura 1.1.0 Bugfixes Changelog:
- Graphic performance improvements
- Updated the advanced tutorial
- Various small bugfixes
Structura 1.0.5 Bugfixes Changelog:
- Attack timer displayed with minutes, seconds format
- Attach adds automatically 30 resources for components that need to be put online
- Fix some checks when using jump commands
- Text typos
Structura 1.0.4 Bugfixes Changelog:
- Each game phase has its own music (Intro, Detection, Attack)
- Don't trigger the main attack in the standard tutorial
- Mass kinetic attack was happening too early (now moved after wave 10)
- sentinel reconstruct (only use energy to reconstruct)
- sentinel hull damage reduced when colliding with kinetic missiles (from 50 to 10)
- bugfix energy decrement not stopping at 0 in certain cases
Structura 1.0.3 Changelog:
- fixed a bug when tutorial step was not triggered
- hull repair: energy consumption decreased to 5 repair also sentinel hull
- some text fixes
- fix resources text color after powerplant is built
- sound when asteroid is depleted
Structura 1.0.2 New soundtrack, launcher and some fixes Changelog:
- New simpler launcher (will work with all Linux distributions)
- New soundtrack by Cosmin Mirza (cosminmirza.com)
- Option to select music (new, original, or none)
- Fixed a build problem on linux (should fix speed issue)
- Kinetic missiles can be hacked while inactive
- Decreased resources needed to build socket, tunnel, mine, logistic center
- Building a powerplant will stop emergency power state
- Some other minor fixes
Structura 1.0.1 Improved the beginning phase. Changelog: Asteroid depletion when using sentinel mining. Jump operation now requires monoliths. New sentinel operation and menu (hull repair). The unit starts with 0 matter, 0 antimatter, and 200 energy. Sentinel mining is now required to get resources at begin of game. Added Antimatter trap by default on sentinel mid modules (antimatter source). Depleted resources no longer make you lose the game instantly. Any resources at 0 will cause the hull to lose 1 hitpoint per tick. The emergency power state only consumes energy. New tutorial explaining how to mine asteroids, and kickstart the economy. Small fix for mouse over component panels.
Structura 1.0.0 is released!
This is an single player indie rts hybrid , with really unique mechanics,
and they say the genre is dead , i beg to differ :)
Graphics are a bit retro but with its own style.
This game is a strange beast and it took a lot of time to make.
Hope people will enjoy it, but be warned is not a casual game
and is not hand holding the player.
The tutorials are must, take your time to understand how it works.
Live long and prosper
Structura Changelog:
- Drop catapult on player command (by pressing Esc)
- New texture for unit
- Monoliths required to enter the gate
- Menu transport command left key fix
- Unit Upgrades,State,Stacks menu tooltips
- Text fixes
- Add rotation, adjust colors for kinetic missiles
- Defense nodes (red, green, blue, yellow)
- Defense nodes tooltips
- If all nodes are destroyed the mothership will be revealed
- Game win by mothership destruction
- Mothership execute a step every 60 secs
- Mothership change shield resistance every 30 secs
- Shield status tooltips text
Structura Changelog:
- All menus commands have additional information, under the menu
- Changed the beginning mission text
- Cyber shield functionality, when active there's only a 30% chance for an enemy hacker to succeed
- After a unit jump the sentinel can move again
- Drop out of catapult in 2 cases: if close to the shell gate if close to shell edge
- "Get location" functionality, in the sentinel navigation menu
- Mothership node explode sound
- Destroyed unit texture
- Fixed a shell gate location bug
- Small fix for jump counters
- The message from command happens when entering the last gate
- Entering the last shell gate will jump the ship to the first gate
- Changed some texts
Structura minor release Changelog:
- fixed crash when shooting enemies
- move the attack timer to a better location on the screen
- shell gates text hover
- on game over only offer to quit , a new game can be chosen from the launcher
- stack transfer operation menu
- proper cleanup on enemy death
- added mothership nodes, each shell gate has 3 , initially cloaked
- message from command when arriving on the last shell
- trigger to decloak all mothership nodes
- if all mothership nodes are destroyed, the mothership will be decloaked
- the mothership will be a boss fight (still to do)
Minor bug fix release, last release for 2020. Changelog:
- tutorial text fixes
- advanced tutorial: prevent the main attack to start
- increased starting resources
- fix overlapping text when self-destruct/reconstruct sentinel
- block sentinel if the range is exceeded
- improved power plant effect
- fixed timer font for all resolutions
Structura is released as early access. If you want to share your feedback, ideas please send me an email, leave a comment on the Steam page or join the discord channel. The development, balancing fixes will continue, dev diaries soon. [previewyoutube=QJphM5XDEa4;leftthumb][/previewyoutube] Structura is a rather unique sci-fi real time strategy set in space. Its a hybrid of rts and fps, emphasis on combat and survival , the economy is important for the war effort. You are the commander of a combat unit of the Human Resistance Fleet. Build your economy for war, modify the unit by adding components, explore, expand and survive the savage waves of enemies attacks. Scan and destroy enemies, plan your defenses, jump the unit to safety. Thank you
Structura
GreenGolem
GreenGolem
2020-12-18
Strategy Singleplayer EA
Game News Posts 35
🎹🖱️Keyboard + Mouse
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(0 reviews)
https://greengolem.github.io/Structura
https://store.steampowered.com/app/1422980 
Structura is a rather unique sci-fi real time strategy set in space.
Its a hybrid of rts and fps, emphasis on combat and survival
, the economy is important for the war effort.
You are the commander of a combat unit of the Human Resistance Fleet.
Build your economy for war, modify the unit by adding components,
explore, expand and survive the savage waves of enemies attacks.
Scan and destroy enemies, plan your defenses, jump the unit to safety.
Core features
Single-player open-world gameplay
Procedural generated world
Permadeath, there is no save
Multiple roles (fly the sentinel a combat strike ship, command the main base)
Space navigation by jumps (use the sentinel to create jump beacons for the base to jump)
Economy gameplay, prepare the unit for war.
Multiple ways to acquire resources
Base construction (the base can be expanded indefinitely, with enough resources available)
Your choices, many options, pick how you want to play
Survival gameplay
Difficulty high but fair once you learn the ropes
Interesting story, replayable
Story
Humanity fights for survival against an unknown and implacable enemy.
The human race as we know it doesn't exist anymore.
Humans survived as cybernetic simulations inside their combat vessels.
You are the commander of such unit (part of the Human Resistance Fleet).
HRF Structura , your ship, contains the simulated personalities of about 300 humans.
Your story begins here
Gameplay
Fight for survival.
The sentinel provides offensive/defensive capabilities.
The main base(known as the unit) can be expanded by using components
on 6 directions(left,right, up, down, front, back).
Each component is linked to the ship by one socket and one tunnel.
15 different components are available from economy to military purposes.
New units can be attached so the base can be expanded indefinitely
in any direction(providing enough resources).
Gather resources, fight, survive
- OS: Ubuntu 18.04 . SteamOs
- Processor: Intel Core 2 DuoMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
- OS: Ubuntu 18.04 . SteamOsMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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