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1.1 update

Dear Asteborgians,


We've been watching you play and we've been reading your feedback since the release at the beginning of August and here we are at the end of the month, patching things up in this 1.1 version ! A big thanks to the community for helping us out making these changes and to all the players really. The update addresses some difficulty adjustments and includes bugfixes. This 1.1 version also adds achievements and new graphic options to fix screen tearing or lag which could appear on some devices. A macOS version is coming and should be ready to launch in the following days. Please read our kickstarter update if you have been involved with it or if you are waiting for your physical copy.

Changelog


  • added: Emulation menu directly accessible from game
  • added: sync mode configuration
  • added: vsync configuration
  • added: Emulation menu localization
  • added: Steam achievements
  • fixed: changing joypad configuration does not trigger random inputs
  • added: new Easy mode, the player has an unlimited number of lives and can no longer have a Game Over. When the player has no health left, he will reappear at the last checkpoint.
  • added: "Emulation" text for all languages
  • added: emulation options access in main menu + pause menu
  • added: secret in Castle
  • added: blocks in catacombs when player has the lost fragment
  • added: a "tutorial" is now displayed when the player encounters "ladders" for the first time
  • added: the game timer now takes into account the game time before a Game Over
  • added: Joelle Geoffroy in the credits
  • changed: some backers' names were not correct in credits
  • changed: Gareth is now closer to Bohort in Castle cinematic.
  • changed: changed a room in Swamp (T) that was sometimes considered unfair because of a swinging rope.
  • changed: fixed mistakes in the Portuguese language
  • changed: corrected some mistakes in the English language
  • changed: zombie tree health decreased
  • changed: toxic flower health decreased
  • changed: Big bone skeleton hands health decreased
  • changed: Big bone hand possessed charge attack sound effect added
  • changed: Noggle cannonball attack triggers automaticaly on evasion
  • changed: Noggle cannonball attack startup duration increased
  • changed: zombie cow speed increased
  • changed: Zadimus charge window duration increased
  • changed: Zadimus straight orb attack speed increased
  • changed: the back of Executioner does not hit while running
  • changed: rat hurtbox decreased
  • changed: raid attack hitbox arranged
  • changed: bonewheel hitbox increased
  • changed: removed Haystack references
  • changed: mod mantis to remove exploit
  • changed: sword combo are easier to perform
  • changed: removed spider nest
  • changed: cannot do damage to last phase kzorox with regular attacks anymore
  • changed: modified collision in Lucifer room E to avoid getting pushed in the wall
  • changed: changed Bors to Bohort in German translation
  • changed: improved dair hitboxes for Gareth and gareth ragnarok
  • changed: can now damage chests with down air
  • changed: improved down air damage
  • changed: reduced mp consumption from flamethrower (4 to 3)
  • changed: removed -100 coins malus on gameover (normal mode)
  • changed: improved Gareth F-air height size
  • changed: nerfed last room of Lucifer
  • changed: changed Eingange by Steuerung in Deutch translation
  • changed: modified self test / fast test to distinguish faulty SRAM but still valid saves
  • changed: self-test on SRAM only report error if saves are really damaged (ignore SRAM errors if still usable)
  • changed: updated SRAM / SAVE methods for safer operation (use data redundancy)
  • changed: disable SRAM warning/error message if already displaed (can be re-enable by using self-test)
  • changed: updated ROM header (v1.1)
  • fixed: sometimes when dying with Gareth in Castle, the player reappeared as Bohort, forcing the player to start the level from the beginning.
  • fixed: it happened that when quitting the game in Castle and then resuming the game, the player was Gareth instead of Bohort.
  • fixed: water movement in Village (P) that could make the player pass through walls
  • fixed: (Kraken Boss) the player was keeping his acceleration when he fell in the water, which caused a continuous fall when reappearing on the raft
  • fixed: Noggle health is now displayed at the start
  • fixed: Big bone hand catch same frame as being stunned invisibility fix
  • fixed: Big bone initial position
  • fixed: Zadimus orb being destroyed same frame as attacked crash fix
  • fixed: Zadimus vs bohort healthbar
  • fixed: Littlebone burried cancel
  • fixed: villager zombie hitbox
  • fixed: room K black water in village if coming from boulder room
  • fixed: french flag
  • fixed: pumpkin and fork crash
  • fixed: possible bug with Uther in mountain when player don't get all the bonuses in the room
  • fixed: some stranges collisions
  • fixed: italian translation
  • fixed: can now bounce on Mantis with down air + no more damage when player is behind Mantis when it charges
  • fixed: music now stops after every boss
  • fixed: fork now update its hitbox outscreen
  • fixed: removed Maria's ghost
  • fixed: disable Z80 on SRAM access to avoid possible sound driver corruption


[ 2021-09-02 14:50:16 CET ] [ Original post ]

Demons of Asteborg
Neofid Studios Developer
Neofid Studios Publisher
Q1 2021 Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
Positive (36 reviews)
Demons of Asteborg® is a new original and challenging 2D-platform game mixing action, little puzzles and strategy released for the SEGA Mega Drive and Genesis, coming soon to Windows, Mac, Linux and Nintendo Switch. This 16-bit game will bring back many memories to the retro-lovers.

The story



(illustrative image)

A long time ago in the Kingdom of Asteborg, a war broke out, opposing humans and demons in a bloody struggle. Sagramor, a powerful mercenary, and Maria, a witch mastering combative magic, joined forces to defeat the demonic army.
Sagramor found a way to lock the demons in an alternate dimension, at the cost of his own life. His sacrifice earned him the title of "Legend of Asteborg".

Shortly before the end of the war, Maria gave birth to a child named Gareth.
She died 4 years later.

Gareth was then taken in by the royal orphanage, and Bohort, the leader of the armed troops, saw in him an inestimable potential. He trained him from an early age to become a formidable warrior.

Decades later, Zadimus, the former leader of the Demons, a survivor of the Great War, found a way to reopen the portal to the Parallel Dimension in order to free his fellow demons and declare war on humans in order to retake the Kingdom of Asteborg.

You will play as Gareth, now the royal guard of Asteborg, and you will set off on an adventure, braving the lands of the kingdom and its dangerous lands populated by bloodthirsty monsters.

Along the way, you'll learn more and more about the ancient war and who you are.
But be on your guard, Zadimus won't let you...


(illustrative image)

MINIMAL SETUP
  • OS: Ubuntu 16.04 LTS+ or equivalent
  • Processor: Dual Core 1.8ghzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Requires accelerated OpenGL drivers
  • Storage: 50 MB available space
GAMEBILLET

[ 6041 ]

33.97$ (15%)
25.47$ (15%)
17.79$ (11%)
16.52$ (17%)
8.00$ (11%)
16.79$ (16%)
21.49$ (14%)
12.59$ (16%)
9.10$ (54%)
12.67$ (15%)
8.29$ (17%)
20.74$ (17%)
12.50$ (50%)
21.22$ (15%)
17.54$ (12%)
9.49$ (68%)
16.39$ (18%)
3.35$ (16%)
17.79$ (11%)
6.61$ (17%)
16.97$ (15%)
11.02$ (15%)
20.99$ (16%)
16.57$ (17%)
12.38$ (17%)
50.37$ (16%)
12.42$ (17%)
8.47$ (15%)
9.69$ (65%)
26.69$ (11%)
GAMERSGATE

[ 687 ]

9.4$ (53%)
0.45$ (85%)
5.0$ (50%)
0.56$ (81%)
8.0$ (80%)
1.88$ (92%)
1.0$ (80%)
6.25$ (75%)
3.0$ (85%)
5.0$ (75%)
0.56$ (81%)
2.03$ (77%)
6.0$ (70%)
3.0$ (80%)
5.0$ (75%)
6.25$ (75%)
0.58$ (85%)
1.17$ (90%)
4.0$ (80%)
7.83$ (74%)
5.0$ (50%)
1.95$ (90%)
11.69$ (10%)
1.8$ (82%)
25.99$ (35%)
9.99$ (50%)
11.24$ (55%)
3.0$ (85%)
3.26$ (78%)
6.96$ (83%)

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