Feeding Backers - April Kandria Update
We now have a definitive date for the Kickstarter and the new demo: June 13th! The Kickstarter will launch on the same day as the Steam Next Fest, which will offer the new demo to play. The new demo will feature new quests, areas, challenges, characters, music, and secrets to uncover! Make sure to subscribe to the Kickstarter to get notified when it goes live!
The Steam demo is now no longer available, but quite a few people checked it out and sent us feedback about their experience. Thank you very much! A lot of that feedback, such as allowing you to bind multiple buttons to the same action, has now been addressed
We've also taken some of the broader feedback into account. A few told us that they'd gotten lost, so we added a little marker that points you in the direction of the next objective when a new task starts.
The marker is only on screen for a brief while, to avoid it being annoying. The map has also been improved a lot to help you out along the way. Aside from the movement trail that was already in, you can now also place pins on the map, and it'll show the associated quest when you hover over a target hint.
We've added support for mixed font text display, which paves the road for localisation to languages such as Japanese.
Thanks to some local playtesting for the new demo, we've also implemented a bunch of small improvements to the dialogue, platforming, and UI. The next demo's already looking pretty good, and we should be done with it well in time for the Kickstarter. Finally, we've begun detailing things out in the lower two regions. It'll be a while before testing for that can properly begin, but we're well on schedule for everything so far!
Okey, let's look at the roadmap from march.
[ 2022-04-11 08:26:15 CET ] [ Original post ]
The steam demo's now over, and we've started polishing up the next demo. A lot left to do, but we've solidly entered the overall polishing phase of the production. As you might know, the last 10% takes 90% of the time, or something like that anyway! We also have some more news about the Kickstarter...
Kickstarter
We now have a definitive date for the Kickstarter and the new demo: June 13th! The Kickstarter will launch on the same day as the Steam Next Fest, which will offer the new demo to play. The new demo will feature new quests, areas, challenges, characters, music, and secrets to uncover! Make sure to subscribe to the Kickstarter to get notified when it goes live!
Steam Demo Feedback
The Steam demo is now no longer available, but quite a few people checked it out and sent us feedback about their experience. Thank you very much! A lot of that feedback, such as allowing you to bind multiple buttons to the same action, has now been addressed
We've also taken some of the broader feedback into account. A few told us that they'd gotten lost, so we added a little marker that points you in the direction of the next objective when a new task starts.
The marker is only on screen for a brief while, to avoid it being annoying. The map has also been improved a lot to help you out along the way. Aside from the movement trail that was already in, you can now also place pins on the map, and it'll show the associated quest when you hover over a target hint.
Development
We've added support for mixed font text display, which paves the road for localisation to languages such as Japanese.
Thanks to some local playtesting for the new demo, we've also implemented a bunch of small improvements to the dialogue, platforming, and UI. The next demo's already looking pretty good, and we should be done with it well in time for the Kickstarter. Finally, we've begun detailing things out in the lower two regions. It'll be a while before testing for that can properly begin, but we're well on schedule for everything so far!
The Bottom Line
Okey, let's look at the roadmap from march.
- [strike]Incorporate a battle music track[/strike]
- [strike]Implement better map navigation[/strike]
- [strike]Prepare the Kickstarter data[/strike]
- [strike]Complete the new demo[/strike]
- [strike]Fix various UI problems[/strike]
- [strike]Improve usability features[/strike]
- Implement new enemy types
- Create a new trailer and Kickstarter video
- Finish designing the remaining main story NPCs
- Add detail to region 2 and 3
- Do lots of user testing on the full game content
- Add more side quests and areas
- Implement Steam achievements
Kandria
Shinmera
Nicolas Hafner
Late 2022
Indie RPG Adventure Singleplayer
Game News Posts 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(70 reviews)
https://kandria.com
https://store.steampowered.com/app/1261430 
[42.79 M]
Hack and Slash Puzzle Platformer ARPG
Kandria is a hand-crafted, 2D action game, which combines the wall-climbing verticality and precision puzzle platforming of Celeste, with the tight hack and slash swordplay of NieR:Automata, all set within an epic, post-apocalyptic RPG story and world. Questions of artificial life and android ethics abound as you thread and fight your way through hostility, and a complex web of uncertain truths.FIGHT TO SURVIVE
- Play as The Stranger, a powerful android recently unearthed from the ruins of the old world.
- Perform tight, smooth hack and slash combat against rogue robots and malcontent humans - you’re faster, stronger, and can jump higher. But are you smarter?
- When you think you’ve mastered things, prepare yourself for epic boss battles with beasts and machines, which slumber and lurk deep beneath the earth.
STRUGGLE WITH HUMANITY
- Explore vast, open and interconnected levels full of non-linear missions, challenging platforming, and gorgeous pixel art decay - cross the barren surface, or spelunk deep underground.
- Meet flawed characters and factions struggling to survive; choose who to follow, and who you’ll help or hinder as you forge your own future amongst the ruins.
- Thread your way through prejudice in an epic detective quest of mystery, grit and self-determination.
INDIE HEART & SOUL, MODDING SUPPORT
- Made by a tiny team headed by Shinmera, an indie developer of not only games but also art and software, who crafted the unique engine, world, art style and atmosphere.
- Features thousands of frames of hand-drawn, hand-animated pixel art characters and locations, and an atmospheric, futuresynth soundtrack.
- Built in Trial, a highly-moddable, custom game engine and toolset created just for this title, which lets you mod content and create your own levels.
- Indie love and passion guaranteed.
MINIMAL SETUP
- OS: Linux 3.13
- Processor: Intel i5Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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