Mapping the Road to Release - October Kandria Update
Another convention! We'll be at the HeroFest in Bern, October 14-16! You'll be able to play the latest Kandria release there and chat about whatever. If you're in the area, please stop on by and check out the rest of the Swiss indie games presenting there as well.
The release of the soundtrack has been delayed by a bit, as our composer got swamped with work, and we're still trying to hash out the complicated stuff behind royalties and all. However, a single of the soundtrack should be out soon. Please keep an ear out for that!
Gaben finally delivered a Steam Deck to me, and I've tested Kandria on it. There were a couple of minor fixes to make it more usable, but now it seems to run flawlessly on the deck! Nice!
The Deck is a wonderful piece of tech, and I've been enjoying playing other games on it as well. While I still would like for Kandria to run on the Switch as well, this is the next best thing for now.
We're still rounding out the last bits of polish and bugs, and focusing on playing through the game more to ensure the balance and progression also work well. Development of the core game will officially end at the end of November, after which focus will shift towards adding the stretch goals we promised during the Kickstarter, preparing promotional materials, and so on. To that end, here's a new rough roadmap of all the stuff left to do including post-release updates:
[ 2022-10-10 09:18:01 CET ] [ Original post ]
So, we've been in beta for over a month and gotten lots of useful feedback. Thanks a bunch! We'll continue to listen eagerly for feedback as we move towards the end of the development. In case you missed the Kickstarter but would still like to support us ahead of the release in January, you can do so by preordering Kandria or its soundtrack through Backerkit. Unlike Kickstarter, this also accepts PayPal, if you don't have access to a credit card.
HeroFest
Another convention! We'll be at the HeroFest in Bern, October 14-16! You'll be able to play the latest Kandria release there and chat about whatever. If you're in the area, please stop on by and check out the rest of the Swiss indie games presenting there as well.
Soundtrack
The release of the soundtrack has been delayed by a bit, as our composer got swamped with work, and we're still trying to hash out the complicated stuff behind royalties and all. However, a single of the soundtrack should be out soon. Please keep an ear out for that!
Steam Deck Support
Gaben finally delivered a Steam Deck to me, and I've tested Kandria on it. There were a couple of minor fixes to make it more usable, but now it seems to run flawlessly on the deck! Nice!
The Deck is a wonderful piece of tech, and I've been enjoying playing other games on it as well. While I still would like for Kandria to run on the Switch as well, this is the next best thing for now.
Development
We're still rounding out the last bits of polish and bugs, and focusing on playing through the game more to ensure the balance and progression also work well. Development of the core game will officially end at the end of November, after which focus will shift towards adding the stretch goals we promised during the Kickstarter, preparing promotional materials, and so on. To that end, here's a new rough roadmap of all the stuff left to do including post-release updates:
- Add even more detail tiles, foliage, and animal spawners throughout the world
- Fine-tune the levelling, trade prices, and enemy difficulty
- Spruce up some of the sound effects and music tracks
- Create achievement icons and integrate them into the game
- Release the full game
- Backport re-usable components into Trial
- Separate out the assets from the main repository
- Publish the source code under a permissive license
- Fix a plethora of bugs and inconveniences in Alloy
- Polish the editor and make it more stable
- Release the editor
- Develop a modding system for Trial
- Finish the Forge build system at least to an extent where it's usable
- Integrate the mod.io API with the modding system
- Create a mod manager and browser UI
- Document more parts of Trial and Kandria
- Release an official modding kit
Kandria
Shinmera
Nicolas Hafner
Late 2022
Indie RPG Adventure Singleplayer
Game News Posts 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(70 reviews)
https://kandria.com
https://store.steampowered.com/app/1261430 
[42.79 M]
Hack and Slash Puzzle Platformer ARPG
Kandria is a hand-crafted, 2D action game, which combines the wall-climbing verticality and precision puzzle platforming of Celeste, with the tight hack and slash swordplay of NieR:Automata, all set within an epic, post-apocalyptic RPG story and world. Questions of artificial life and android ethics abound as you thread and fight your way through hostility, and a complex web of uncertain truths.FIGHT TO SURVIVE
- Play as The Stranger, a powerful android recently unearthed from the ruins of the old world.
- Perform tight, smooth hack and slash combat against rogue robots and malcontent humans - you’re faster, stronger, and can jump higher. But are you smarter?
- When you think you’ve mastered things, prepare yourself for epic boss battles with beasts and machines, which slumber and lurk deep beneath the earth.
STRUGGLE WITH HUMANITY
- Explore vast, open and interconnected levels full of non-linear missions, challenging platforming, and gorgeous pixel art decay - cross the barren surface, or spelunk deep underground.
- Meet flawed characters and factions struggling to survive; choose who to follow, and who you’ll help or hinder as you forge your own future amongst the ruins.
- Thread your way through prejudice in an epic detective quest of mystery, grit and self-determination.
INDIE HEART & SOUL, MODDING SUPPORT
- Made by a tiny team headed by Shinmera, an indie developer of not only games but also art and software, who crafted the unique engine, world, art style and atmosphere.
- Features thousands of frames of hand-drawn, hand-animated pixel art characters and locations, and an atmospheric, futuresynth soundtrack.
- Built in Trial, a highly-moddable, custom game engine and toolset created just for this title, which lets you mod content and create your own levels.
- Indie love and passion guaranteed.
MINIMAL SETUP
- OS: Linux 3.13
- Processor: Intel i5Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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