Rounding Up - December Kandria Update
The translation is going slow, as I'm doing it myself and am not used to a good workflow for that. I expect I'll get the hang of it yet though and I've already made pretty significant progress on it. Other than that, the achievement icons are done, thanks to Blob! I'm really happy with how they turned out, and it's nice to have some of his high-res art associated with the game. Finally, I took two days to develop a new webservice for key distribution, which will allow you to buy the game DRM-free directly on our website once it releases. This will also ensure that 95% of your money goes to us, rather than the 70% we get on Steam. The Soundtrack is also now fully mastered and done, and is ready to be released at the same time as the game, which is 1500 CET, January 11th. Those that backed us via Kickstarter can expect to get their keys sometime early January, though the game won't unlock until the official release date.
Sincelast monththings have not changed drastically, though the game is now "done" as far as the English version is concerned. Most of the remaining time until release in January will be spent on very niche bugfixes and the German translation.
[ 2022-12-05 14:04:48 CET ] [ Original post ]
This is a shorter update, as this month was primarily spent on translation and bugfixing, neither of which we can really tell you much about. If you missed last month's though, please be aware that the game will release onJanuary 11th!
Various Things
The translation is going slow, as I'm doing it myself and am not used to a good workflow for that. I expect I'll get the hang of it yet though and I've already made pretty significant progress on it. Other than that, the achievement icons are done, thanks to Blob! I'm really happy with how they turned out, and it's nice to have some of his high-res art associated with the game. Finally, I took two days to develop a new webservice for key distribution, which will allow you to buy the game DRM-free directly on our website once it releases. This will also ensure that 95% of your money goes to us, rather than the 70% we get on Steam. The Soundtrack is also now fully mastered and done, and is ready to be released at the same time as the game, which is 1500 CET, January 11th. Those that backed us via Kickstarter can expect to get their keys sometime early January, though the game won't unlock until the official release date.
Roadmap
Sincelast monththings have not changed drastically, though the game is now "done" as far as the English version is concerned. Most of the remaining time until release in January will be spent on very niche bugfixes and the German translation.
- Spruce up some of the sound effects and music tracks
- Create achievement icons and integrate them into the game
- Translate into German
- Release the full game
- Backport re-usable components into Trial
- Separate out the assets from the main repository
- Publish the source code under a permissive license
- Fix a plethora of bugs and inconveniences in Alloy
- Polish the editor and make it more stable
- Release the editor
- Develop a modding system for Trial
- Finish the Forge build system at least to an extent where it's usable
- Integrate the mod.io API with the modding system
- Create a mod manager and browser UI
- Document more parts of Trial and Kandria
- Release an official modding kit
Kandria
Shinmera
Nicolas Hafner
Late 2022
Indie RPG Adventure Singleplayer
Game News Posts 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(70 reviews)
https://kandria.com
https://store.steampowered.com/app/1261430 
[42.79 M]
Hack and Slash Puzzle Platformer ARPG
Kandria is a hand-crafted, 2D action game, which combines the wall-climbing verticality and precision puzzle platforming of Celeste, with the tight hack and slash swordplay of NieR:Automata, all set within an epic, post-apocalyptic RPG story and world. Questions of artificial life and android ethics abound as you thread and fight your way through hostility, and a complex web of uncertain truths.FIGHT TO SURVIVE
- Play as The Stranger, a powerful android recently unearthed from the ruins of the old world.
- Perform tight, smooth hack and slash combat against rogue robots and malcontent humans - you’re faster, stronger, and can jump higher. But are you smarter?
- When you think you’ve mastered things, prepare yourself for epic boss battles with beasts and machines, which slumber and lurk deep beneath the earth.
STRUGGLE WITH HUMANITY
- Explore vast, open and interconnected levels full of non-linear missions, challenging platforming, and gorgeous pixel art decay - cross the barren surface, or spelunk deep underground.
- Meet flawed characters and factions struggling to survive; choose who to follow, and who you’ll help or hinder as you forge your own future amongst the ruins.
- Thread your way through prejudice in an epic detective quest of mystery, grit and self-determination.
INDIE HEART & SOUL, MODDING SUPPORT
- Made by a tiny team headed by Shinmera, an indie developer of not only games but also art and software, who crafted the unique engine, world, art style and atmosphere.
- Features thousands of frames of hand-drawn, hand-animated pixel art characters and locations, and an atmospheric, futuresynth soundtrack.
- Built in Trial, a highly-moddable, custom game engine and toolset created just for this title, which lets you mod content and create your own levels.
- Indie love and passion guaranteed.
MINIMAL SETUP
- OS: Linux 3.13
- Processor: Intel i5Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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