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We're very happy to announce that Moonshot - The Great Espionage is now available.
It's been a real roller coaster ride for us since we started in December. While we are incredibly good at creating good games for Game Jams in a short period of time, a longer-term project was a new challenge that we took on.
We are very happy to have now reached an important milestone on our journey into unknown territory, namely the release of "Moonshot - The Great Espionage".
We hope that you can spend a few enjoyable hours with our game.
Thank you very much for everyone who has accompanied us on our journey so far.
Thank you for all the feedback and constructive criticism.
And of course, thank you if you buy our game.
Hello, good news everyone! We haven't posted in a while, but there's a reason for that: Beta 1 is now available.
Unfortunately we had to deal with the loss of one of our level designers, so many tasks were pushed back and forth in order not to endanger the planned release.
But enough "bad" news. We are pretty much feature complete now. The only slightly bigger chunk will be the localizations and the implementation of the choices that decide the outcome of the story. Currently we have 10 of 32 levels in a good beta state. The graphics are largely implemented and will be polished further. The sounds and music are still missing a few small things.
Participate in Beta and Win!
The really good news is that we have finished our Beta 1 and are still looking for testers. Those who play through the levels and answer a small questionnaire can also participate in the giveaway of 3x Amazon vouchers. If you want to take part in the beta, just contact us in Discord or write a short email to nimblebeasts+beta@gmail.com.
What`s next
We are working with high pressure on the open issues and missing levels. With beta 2 we want to be feature complete as well as level complete. This will be ready in about 4 weeks. The remaining time until the release we plan to spend with bugfixing and polishing.
Thank you for reading!
Support us
Links: Moonshot Game Jam Version | Discuss with us on Discord | Follow us on Twitter
In this issue of the Devlog we want to give you some insights into our level design process as well as talk about world design in general.
Welcome to our second devlog post. Due to the holidays and the associated vacation, our new DevLog post was delayed. We hope you had some nice days with your families and a good start into the new year.
Welcome to our first devlog entry! Our goal is to report to you once a week about the current status of the project and fundamental game design changes. This was the first week we could actually start working. In the weeks before we mainly took care of the game design document and contractual things that are needed for the collaborative work. Besides the already known team, we were able to win Sehgel, a level designer, who will take care of the new missions together with Kodkuce. Each team member comes from a different country from four different continents.
We are really happy to announce our new game "Moonshot - The Great Espionage" on Steam. This will be our first full commercial game.
Roots
It all started with the Github GameOff Jam 2020. We wanted to participate in the jam and decided to do it together. So we formed a multicultural team that spans the globe from the USA to India.
Already during the Game Jam it was clear to us that we absolutely want to continue this game after the jam is over. In the meantime a little more than a week has passed and we decided to make Moonshot a full game including going on Steam.
Content is King!
We believe that high quality content will always prevail. That's why the full version will not just be a simple port for Steam. Our goal is to have at least 20, but rather 30, varied and versatile levels. The aim of the level design is also to offer more than one solutions for the player to make the game less linear and to challenge the player to come up with new solution.
Open Source and DRM
We benefit a lot from open source tools like the Godot Engine and therefore want to give something back. That's why we decided to keep large parts of Moonshot open source. More detailed information will follow.
Besides the Steam version there will be, of course, a DRM-free Itch.io version.
Support us
Links: Moonshot Game Jam Version | Survey & Win! | Discuss with us on Discord | Follow us on Twitter
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