DevDesign Blog: Journal
About finding your father. One of the tools we'll give the player while searching for hidden clues and solving puzzles, is the journal. Early on in playtesting we decided we wanted a journal that would help the player organise information. The journal has two functions. Guidance Johnathan keeps you on track The first function is to help you along. Each time you find a piece of the puzzle, or an object you can interact with, Johnathan will write a note of it in his journal. This helps you keep track of all the different puzzles you've come in contact with, what it is John is looking for, and sometimes even holds clues to the nature of the things you are missing. Our 2D artist started making little sketch pictures to each of the entries. A crazy amount of work, but we liked it so much that we decided to keep the feature! Detective Delve into the chain of events Secondly, the journal is to help make sense of the story and all the collectibles you find. Engaging with the history of each of the characters isn't mandatory, as not each player likes sifting through old photo's, recordings, secret government files to search for clues. But for the players that do like that sort of stuff, you are in luck. Depending on the subject of the collectible you found (be it recording or a secret file), Johnathan will store it in one of three timelines. Chains of events that somehow explain the situation you are currently in. At any time during the game you can open up the journal and browse your timeline entries, to see if there are any connections you've missed. We're very happy with how this makes you feel like the detective, instead of just giving you all the background information through a narration line. What do you think of the journal? You can already test it out in the demo on Here on Steam. Don't forget to Wishlist the game!
[ 2020-07-28 15:00:40 CET ] [ Original post ]
Stay hidden, find your father.
About finding your father. One of the tools we'll give the player while searching for hidden clues and solving puzzles, is the journal. Early on in playtesting we decided we wanted a journal that would help the player organise information. The journal has two functions. Guidance Johnathan keeps you on track The first function is to help you along. Each time you find a piece of the puzzle, or an object you can interact with, Johnathan will write a note of it in his journal. This helps you keep track of all the different puzzles you've come in contact with, what it is John is looking for, and sometimes even holds clues to the nature of the things you are missing. Our 2D artist started making little sketch pictures to each of the entries. A crazy amount of work, but we liked it so much that we decided to keep the feature! Detective Delve into the chain of events Secondly, the journal is to help make sense of the story and all the collectibles you find. Engaging with the history of each of the characters isn't mandatory, as not each player likes sifting through old photo's, recordings, secret government files to search for clues. But for the players that do like that sort of stuff, you are in luck. Depending on the subject of the collectible you found (be it recording or a secret file), Johnathan will store it in one of three timelines. Chains of events that somehow explain the situation you are currently in. At any time during the game you can open up the journal and browse your timeline entries, to see if there are any connections you've missed. We're very happy with how this makes you feel like the detective, instead of just giving you all the background information through a narration line. What do you think of the journal? You can already test it out in the demo on Here on Steam. Don't forget to Wishlist the game!
Sanity of Morris
Alterego Games
StickyLock Studios
Q1 2021
Indie Singleplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(52 reviews)
http://www.sanityofmorris.com/
https://store.steampowered.com/app/1275660 
Sanity of Morris Linux [2.16 G]
"Dad’s urgent message, these documents… They don’t match up. Start thinking John. Build a case, write it down"
The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
- Unnatural events are taking place in small-town Greenlake.
- A bloodcurdling Psychological Horror Detective.
- Move around unseen, outmaneuvering your enemies.
- Search for hidden clues to find your father.
- Discover YOUR version of the truth.
- Could there be aliens in Greenlake?
Gameplay
Using your flashlight reveals the vital clues you need, but risks you being seen.The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Story
After years of next to no contact, Johnathan Morris arrives in the isolated town of Greenlake to check up on the mental state of his father. Nothing is as he expected it to be. There are deadly forces at work that don’t want John snooping around.Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
MINIMAL SETUP
- OS: Ubuntu 18 or newer
- Processor: Intel Core i3 @ 2.0 GHZ or AMD equivalent
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
- OS: Ubuntu 18 or newer
- Processor: Intel Core i5 or better
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB