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DevDesign Blog: From level to level
Stay hidden, find your father. This week we've been working on stitching the levels of Sanity of Morris together. (Pardon the knitting metaphore, old habbits...) Sanity of Morris is a game aiming to give you several nights of thilling terror and intriguing plot developments. We're planning three seperate levels each with their own game mechanics, style, flavour perspective of the story.
As you might see in our screenshots, these area's have very distinct flavours. We knew from the very start of gamedesign that we wanted to to this, make the three levels and story told within, very distinct from eachother. Doing so is one of the (hidden) core features of the game. You'll get why once you end up in level two . One of the difficulities we had, was how to bridge these environments, and how John, our main character is going to cope with the change of scenery. To make this as fitting as possible, we had to shift quite some parts of the level around this week. As a player, these are aspects to development you'll probably never see. You encounter the world map as it is and there's little to indicate it was ever any differen. But during our design sessions, some MAJOR locations got shifted around quite a lot untill we were satisfied it made sense.
This week saw the conclusion of that process as transitions between the levels are now in place. An exciting development for the team, as we can now play (and test) the game from A to Z, see where content is missing, or lacking the quality we think it needs. Who knows, we might be on the lookout for alpha testers soon. Don't forget to wishlist the game and follow us for more updates. We also updated the storepage. You like it? Leave a comment!
[ 2020-08-21 18:00:44 CET ] [ Original post ]
DevDesign Blog: From level to level
Stay hidden, find your father. This week we've been working on stitching the levels of Sanity of Morris together. (Pardon the knitting metaphore, old habbits...) Sanity of Morris is a game aiming to give you several nights of thilling terror and intriguing plot developments. We're planning three seperate levels each with their own game mechanics, style, flavour perspective of the story.
Bridging worlds.
As you might see in our screenshots, these area's have very distinct flavours. We knew from the very start of gamedesign that we wanted to to this, make the three levels and story told within, very distinct from eachother. Doing so is one of the (hidden) core features of the game. You'll get why once you end up in level two . One of the difficulities we had, was how to bridge these environments, and how John, our main character is going to cope with the change of scenery. To make this as fitting as possible, we had to shift quite some parts of the level around this week. As a player, these are aspects to development you'll probably never see. You encounter the world map as it is and there's little to indicate it was ever any differen. But during our design sessions, some MAJOR locations got shifted around quite a lot untill we were satisfied it made sense.
Testing!
This week saw the conclusion of that process as transitions between the levels are now in place. An exciting development for the team, as we can now play (and test) the game from A to Z, see where content is missing, or lacking the quality we think it needs. Who knows, we might be on the lookout for alpha testers soon. Don't forget to wishlist the game and follow us for more updates. We also updated the storepage. You like it? Leave a comment!
[ 2020-08-21 18:00:44 CET ] [ Original post ]
Sanity of Morris
Alterego Games
Developer
StickyLock Studios
Publisher
Q1 2021
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(52 reviews)
Public Linux Depots:
- Sanity of Morris Linux [2.16 G]
"Dad’s urgent message, these documents… They don’t match up. Start thinking John. Build a case, write it down"
The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
- Unnatural events are taking place in small-town Greenlake.
- A bloodcurdling Psychological Horror Detective.
- Move around unseen, outmaneuvering your enemies.
- Search for hidden clues to find your father.
- Discover YOUR version of the truth.
- Could there be aliens in Greenlake?
Gameplay
Using your flashlight reveals the vital clues you need, but risks you being seen.The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Story
After years of next to no contact, Johnathan Morris arrives in the isolated town of Greenlake to check up on the mental state of his father. Nothing is as he expected it to be. There are deadly forces at work that don’t want John snooping around.Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
MINIMAL SETUP
- OS: Ubuntu 18 or newer
- Processor: Intel Core i3 @ 2.0 GHZ or AMD equivalent
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
- OS: Ubuntu 18 or newer
- Processor: Intel Core i5 or better
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
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