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DevDesign Blog: Gamedesign
Early on in the development of Sanity of Morris, we said we wanted to do conflict-avoidance as a game mechanic. Hiding behind objects, with enemies patrolling around actively searching for movement and visual confirmation. We gave the baddies a gun. We gave the player a flashlight. And there is where things got interesting. See it's easy ducking into an airduct (you'll be doing that) hiding behind a desk (that too) or corpses of the ones who have gone before you (just saying...). But as most of the game will be in dark rooms where the electical work is on the dodgy side of things, you will want want to use your flashlight to see where you are going. But if you can see where you are going.... so can they. Turning on and off your flashlight will make the difference between life and death.
This week we've set up several rooms. We have been placing obstacles around the level and seeing how avoiding multiple enemies will work for the player. Our gamedesigners are testing these designs on our coders and artists, as usually is the case in this stage of development. We are looking forward to testing our designs with players or devs from other companies in the near future. But it's sure been an interesting week with some great progress. Want to know more? Just ask in the comments! Don't forget to wishlist the game and follow us for more updates!
[ 2020-09-04 13:57:09 CET ] [ Original post ]
So, you have to stay hidden, but how, and why?
Well, for the why you'll have to play the game, but rest assured, the game will give you ample reason not to be seen..
Staying Hidden
Early on in the development of Sanity of Morris, we said we wanted to do conflict-avoidance as a game mechanic. Hiding behind objects, with enemies patrolling around actively searching for movement and visual confirmation. We gave the baddies a gun. We gave the player a flashlight. And there is where things got interesting. See it's easy ducking into an airduct (you'll be doing that) hiding behind a desk (that too) or corpses of the ones who have gone before you (just saying...). But as most of the game will be in dark rooms where the electical work is on the dodgy side of things, you will want want to use your flashlight to see where you are going. But if you can see where you are going.... so can they. Turning on and off your flashlight will make the difference between life and death.
Testing puzzle design
This week we've set up several rooms. We have been placing obstacles around the level and seeing how avoiding multiple enemies will work for the player. Our gamedesigners are testing these designs on our coders and artists, as usually is the case in this stage of development. We are looking forward to testing our designs with players or devs from other companies in the near future. But it's sure been an interesting week with some great progress. Want to know more? Just ask in the comments! Don't forget to wishlist the game and follow us for more updates!
[ 2020-09-04 13:57:09 CET ] [ Original post ]
Sanity of Morris
Alterego Games
Developer
StickyLock Studios
Publisher
Q1 2021
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(52 reviews)
Public Linux Depots:
- Sanity of Morris Linux [2.16 G]
"Dad’s urgent message, these documents… They don’t match up. Start thinking John. Build a case, write it down"
The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
- Unnatural events are taking place in small-town Greenlake.
- A bloodcurdling Psychological Horror Detective.
- Move around unseen, outmaneuvering your enemies.
- Search for hidden clues to find your father.
- Discover YOUR version of the truth.
- Could there be aliens in Greenlake?
Gameplay
Using your flashlight reveals the vital clues you need, but risks you being seen.The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Story
After years of next to no contact, Johnathan Morris arrives in the isolated town of Greenlake to check up on the mental state of his father. Nothing is as he expected it to be. There are deadly forces at work that don’t want John snooping around.Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
MINIMAL SETUP
- OS: Ubuntu 18 or newer
- Processor: Intel Core i3 @ 2.0 GHZ or AMD equivalent
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
- OS: Ubuntu 18 or newer
- Processor: Intel Core i5 or better
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
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