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DevDesign Blog: World Dressing


Stay hidden, find your father. World dressing; making designed-yet-empty levels look good. This is where the talents of our Lord Art Director come into play (yes, that is his behind the scenes title). One of our founder, game-dev, and main worlddresser; Vincent da Silva, has been spending looooooots of his time making the world look pretty scary, pretty well.

Object Design


In the past few months our 3D team has been working hard at creating the 3D assets of the world. Guns, flashlights, guys with mask, chairs, skulls, you name it. As a small team, we don't have unlimited time or resources to do this, so we have to think smartly with what we can make. Making sure the worlds will have lots of interesting stuff to look out, while also ensuring our 3D guys and galls make it to launchday alive. With the help of our concept artists, some pretty awesome stuff has created. But that's just the start.

World Dressing


As a wiseguy once said "A crop of letuce, tomatoes and a cucumber do not a salad make". The 3D models are ready, but they aren't yet a level. It's how they are placed in the world where the magic happens; It's all in the dressing. The design for the first level was pretty much done, as large parts of it are included in the alpha demo here on Steam. But the second and third level are easily four times as big, so there's lots to be done, as every object is hand-placed. Check the screenshot above! Imagine placing each discarded paper and each floor-crawling man-strangling vine. Where has John gotten into? Curious yet?steammocking Don't forget to wishlist the game and follow us for more updates!


[ 2020-09-11 11:42:57 CET ] [ Original post ]

Sanity of Morris
Alterego Games Developer
StickyLock Studios Publisher
Q1 2021 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (52 reviews)
Public Linux Depots:
  • Sanity of Morris Linux [2.16 G]
"Dad’s urgent message, these documents… They don’t match up. Start thinking John. Build a case, write it down"

  • Unnatural events are taking place in small-town Greenlake.
  • A bloodcurdling Psychological Horror Detective.
  • Move around unseen, outmaneuvering your enemies.
  • Search for hidden clues to find your father.
  • Discover YOUR version of the truth.
  • Could there be aliens in Greenlake?

Gameplay

Using your flashlight reveals the vital clues you need, but risks you being seen.
The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.

Story

After years of next to no contact, Johnathan Morris arrives in the isolated town of Greenlake to check up on the mental state of his father. Nothing is as he expected it to be. There are deadly forces at work that don’t want John snooping around.

Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.


MINIMAL SETUP
  • OS: Ubuntu 18 or newer
  • Processor: Intel Core i3 @ 2.0 GHZ or AMD equivalent
  • Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
RECOMMENDED SETUP
  • OS: Ubuntu 18 or newer
  • Processor: Intel Core i5 or better
  • Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
GAMEBILLET

[ 6140 ]

14.42$ (15%)
10.47$ (30%)
8.39$ (16%)
16.96$ (15%)
35.87$ (20%)
21.22$ (15%)
16.97$ (15%)
50.96$ (15%)
5.92$ (15%)
2.00$ (90%)
13.34$ (11%)
24.87$ (17%)
12.44$ (17%)
20.00$ (50%)
3.60$ (80%)
2.23$ (78%)
11.95$ (70%)
5.83$ (81%)
16.99$ (15%)
1.50$ (90%)
7.42$ (51%)
2.17$ (57%)
25.19$ (16%)
26.68$ (11%)
24.84$ (50%)
6.65$ (65%)
10.91$ (16%)
8.47$ (15%)
17.59$ (56%)
8.25$ (17%)
GAMERSGATE

[ 1688 ]

2.38$ (76%)
1.5$ (90%)
2.9$ (71%)
12.74$ (58%)
25.0$ (50%)
12.5$ (75%)
10.5$ (65%)
4.0$ (90%)
1.25$ (75%)
2.0$ (80%)
4.0$ (80%)
10.2$ (66%)
8.99$ (55%)
5.0$ (75%)
11.24$ (55%)
1.0$ (80%)
1.05$ (85%)
2.85$ (81%)
9.4$ (53%)
1.0$ (90%)
4.5$ (85%)
7.44$ (79%)
3.3$ (78%)
5.0$ (75%)
4.25$ (79%)
4.73$ (68%)
9.37$ (63%)
2.0$ (75%)
3.0$ (90%)
10.44$ (74%)

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