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DevDesign Blog: Award Winning Voice Actors & Script
With major gameplay falling in place, puzzle designs being tested and levels that start to look spooky, the time has come for us to finish writing the script. Alterego Games LOVES to work with voice actors. We did it for True tales of Bloodstreet 13, we did it for Woven, we're doing it for Sanity of Morris and will probably always invest the extra time and effort to get voice actors on the team. It's why we were extra happy when Sanity of Morris was chosen to be highlighted by the Imagine Film festival, for it's narrative and cinematic quality.
The background story of the game was written a long time ago. We love to have a worldbuilder's approach to game design. Creating a world with a logical history and order of events first, so level design, prop design, game design and coders all work off the same bases. It makes for coherent storytelling. A lot of the backstory is revealed within the collectable objects, taking you along for the ride.
The script we've been working on this week has nothing to do with that. Rather then focusing on history or why this building has this or that name, John has other things on his mind. He's driving home to meet up with his father, who has left him a strange and paranoid message via voicemail. His father won't pick up the phone ever since, and that's why John is making the long drive home. Spoilers: Things don't go as planned. Before John knows it, he's up to his ankles in trouble.
We've the honor to work with talented people. One of them is Voice Arts award-winning voice actor Rex Anderson for the role of John Morris. Let me tell you - he does an awesome job in conveying John's bouts of terror. These are the last weeks we have to edit the script, because once it is recorded, things are set in stone. Adding Rex's work to our development build of the game will instantly bring the game from feeling 50% to 90% completed and we can't wait! A lot of the script from the alpha demo has been rewritten by now, but the alpha is still very much in the direction we're going for, so if you hadn't had the time yet, go play the demo here on Steam! Wishlist the game and follow Alterego Games for more updates!
[ 2020-09-18 13:15:59 CET ] [ Original post ]
Stay hidden, find your father.
Cinematic gaming
With major gameplay falling in place, puzzle designs being tested and levels that start to look spooky, the time has come for us to finish writing the script. Alterego Games LOVES to work with voice actors. We did it for True tales of Bloodstreet 13, we did it for Woven, we're doing it for Sanity of Morris and will probably always invest the extra time and effort to get voice actors on the team. It's why we were extra happy when Sanity of Morris was chosen to be highlighted by the Imagine Film festival, for it's narrative and cinematic quality.
Background story
The background story of the game was written a long time ago. We love to have a worldbuilder's approach to game design. Creating a world with a logical history and order of events first, so level design, prop design, game design and coders all work off the same bases. It makes for coherent storytelling. A lot of the backstory is revealed within the collectable objects, taking you along for the ride.
Script
The script we've been working on this week has nothing to do with that. Rather then focusing on history or why this building has this or that name, John has other things on his mind. He's driving home to meet up with his father, who has left him a strange and paranoid message via voicemail. His father won't pick up the phone ever since, and that's why John is making the long drive home. Spoilers: Things don't go as planned. Before John knows it, he's up to his ankles in trouble.
Awarding winning talent
We've the honor to work with talented people. One of them is Voice Arts award-winning voice actor Rex Anderson for the role of John Morris. Let me tell you - he does an awesome job in conveying John's bouts of terror. These are the last weeks we have to edit the script, because once it is recorded, things are set in stone. Adding Rex's work to our development build of the game will instantly bring the game from feeling 50% to 90% completed and we can't wait! A lot of the script from the alpha demo has been rewritten by now, but the alpha is still very much in the direction we're going for, so if you hadn't had the time yet, go play the demo here on Steam! Wishlist the game and follow Alterego Games for more updates!
[ 2020-09-18 13:15:59 CET ] [ Original post ]
Sanity of Morris
Alterego Games
Developer
StickyLock Studios
Publisher
Q1 2021
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(52 reviews)
Public Linux Depots:
- Sanity of Morris Linux [2.16 G]
"Dad’s urgent message, these documents… They don’t match up. Start thinking John. Build a case, write it down"
The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
- Unnatural events are taking place in small-town Greenlake.
- A bloodcurdling Psychological Horror Detective.
- Move around unseen, outmaneuvering your enemies.
- Search for hidden clues to find your father.
- Discover YOUR version of the truth.
- Could there be aliens in Greenlake?
Gameplay
Using your flashlight reveals the vital clues you need, but risks you being seen.The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story.
Story
After years of next to no contact, Johnathan Morris arrives in the isolated town of Greenlake to check up on the mental state of his father. Nothing is as he expected it to be. There are deadly forces at work that don’t want John snooping around.Equipped with nothing more than a flashlight and a notebook, it is up to you to step into the shoes of Johnathan and tell fact from fiction.
MINIMAL SETUP
- OS: Ubuntu 18 or newer
- Processor: Intel Core i3 @ 2.0 GHZ or AMD equivalent
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
- OS: Ubuntu 18 or newer
- Processor: Intel Core i5 or better
- Graphics: OpenGL supported dedicated graphics card with atleast 2 GB VRAM.Sound Card: -
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