



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello there! I hope you all had lovely christmas <3. We wanted to take the time to inform you about our future plans. Malmyr wasn't sold thousands of times, but it sold better than we expected our first game ever to do. After all it is a niche game, that also is very complex and challenges the players to think out of the regular building games patterns. Thank you again for that. You made our holidays in these troubled times very special! Onwards to the informational part of this announcement! General information on our Team Both of us would love to do games full-time, but we simply cannot sustain that for now. So from January on we both will have to work our 9 to 5 jobs. Philip already was during the last half of 2020 and I will start doing so. This means that we will have to slow down on game development. It just would not be fair to our employers, if we would pour all our energy into Malmyr and underperform at work. So sorry for the lower cadence of news, patches and so forth from our side. That being said: We do have plans for Malmyr that I want to outline. Bugfixes and UX-Improvements The most important message is, that we will work on Malmyr as long as neccessary to get it to run bugfree and smoothly on as many systems as possible! In addition to that we are observing your feedback on multiple channels very closely to be able to get the balance of accessibility and difficulty for Malmyr to a point where we want it to be. We hear you! Language support We decided that we will go for localization on Malmyr. This means, that we will need to do some changes to the way ingame text is handled. Combined with the actual translation work, we will have a lot of tasks to do. It is sure not yet what languages will be delivered in the first localization patch, but it will at least be in english and german. Very rough schedule
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