Malmyr: State of the game 10.01.2021
The second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop". It will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a building to do that for them. For now the icon of the Workshop only uses a default icon, so don't be confused by that. We took the feedback we got on that issue to heart and decided to make the workshop even more useful. Putting the Workshop next to a building that produces something will "buff" the amounts that can be produced there. Try out the Workshop and tell us, if you like it and if you find any bugs!
We have collected multiple reports of people using an on-board Intel GPU from the 5xx or 6xx series. After some research we found out, that there is a general issue with the render pipeline we are using and these GPU's. Even though we do know, that these GPU's are not in our "Minimal hardware configuration", we at least would like to try to allow those players to play Malmyr. But right now there is no real solution apparent. We will keep you posted on that.
As our roadmap shows, we will make it possible to translate Malmyr. After getting some quotes on professional translation pricing we quickly found out, that there is no way we can get this done professionally for this project. So we are exploring other possiblities. One idea we MIGHT go for, for languages where we are not able to get an actual translator, could be AI based translations. These have become very good by now and will be better than no translation at all. If we do this, we will make clear what languages have been translated manually and which languages we translated by AI. We will update you on this too, as soon as we decided more. If you are happy with Malmyr and want to help us out, don't forget to leave a review in Steam. We still don't have enough reviews to even get a rating. Should you have some issue with Malmyr and are holding back on your review because of that, don't hesitate to contact us. We can only solve problems we know about! As always: Thank you for reading and you are making dreams come true! Yours, Ren
[ 2021-01-10 19:48:38 CET ] [ Original post ]
Hello there! I hope you all had a great start into 2021! First things first: We are on track with our plans detailed late last year (The future of Malmyr) and will continue following that path.
UX-Improvement-Patch 2
The second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop". It will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a building to do that for them. For now the icon of the Workshop only uses a default icon, so don't be confused by that. We took the feedback we got on that issue to heart and decided to make the workshop even more useful. Putting the Workshop next to a building that produces something will "buff" the amounts that can be produced there. Try out the Workshop and tell us, if you like it and if you find any bugs!
On-Board graphics card crashes
We have collected multiple reports of people using an on-board Intel GPU from the 5xx or 6xx series. After some research we found out, that there is a general issue with the render pipeline we are using and these GPU's. Even though we do know, that these GPU's are not in our "Minimal hardware configuration", we at least would like to try to allow those players to play Malmyr. But right now there is no real solution apparent. We will keep you posted on that.
A side note on localization
As our roadmap shows, we will make it possible to translate Malmyr. After getting some quotes on professional translation pricing we quickly found out, that there is no way we can get this done professionally for this project. So we are exploring other possiblities. One idea we MIGHT go for, for languages where we are not able to get an actual translator, could be AI based translations. These have become very good by now and will be better than no translation at all. If we do this, we will make clear what languages have been translated manually and which languages we translated by AI. We will update you on this too, as soon as we decided more. If you are happy with Malmyr and want to help us out, don't forget to leave a review in Steam. We still don't have enough reviews to even get a rating. Should you have some issue with Malmyr and are holding back on your review because of that, don't hesitate to contact us. We can only solve problems we know about! As always: Thank you for reading and you are making dreams come true! Yours, Ren
Malmyr
ziegler gamedev GbR
ziegler gamedev GbR
2020-12-21
Strategy Simulation Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
https://www.malmyr.com
https://store.steampowered.com/app/1470320 
Linux Content [540.75 M]
Malmyr is a story based game about building and maintaining production chains. It is meant to be relaxing but challenging. You will have to control where your resources are diverted to and ensure that there are enough workers to fulfill your missions. Don't be fooled by the simple and stylized look of Malmyr - The game is getting very complex, very fast.
You are sent to the forgotten lands of Malmyr by your King to expand the kingdom's territory and exploit Malmyr's precious ore deposits. While doing so you find out about the sinister fate of the Dwarves that once inhabited the continent. You will have to protect the kingdom from suffering the same!
We are two very passionate german devolpers with freshly finished degrees who always wanted to make games. Due to the current circumstances, we decided to take a leap of faith and go for it. While buying this game you should keep that in mind. Malmyr is made with great love for detail and we hope that we can offer unique challenges with each mission, but it cannot offer hundreds of hours of playtime like bigger games with actual funding and a budget can.
While we cannot promise to expand the game's content and currently have no plans to do so, we will do our best to optimize the game after release and address any issues coming up. Ziegler gamedev has the vision "Making dreams come true". We feel that part of that also is making the best game we can for our players.
- Inspired from games of our past and present - Like The Settlers, Anno and Factorio.
- 12 story based missions - You need to find a good strategy to solve them and handle the hazards thrown at you.
- Unique obstacles and ambience for missions - Each mission was made to give you a different experience: Sometimes more relaxing, sometimes more challenging than the previous one.
- Complex production chains - They will get longer and will need a wider variety of resources to function.
- A different take on resource transportation - You will not just connect buildings with a road, set up a transportation route or build conveyor belts. You will have to manage and optimize each piece of road manually.
- Over 45 different resources - Global resources like coin and food, building resources like wood and bricks and commodities for selling like jewelery.
- A range of over 70 buildings - From woodcutter's huts, to different mines, foundries and toolsmiths to be able to reach the rarest ores of Malmyr.
- 12 magical dwarven runes - They can be used in two ways: Terraforming your territory or by socketing the runes in excavated ruins for permanent global bonus effects. Socketing certain combinations of runes will be even stronger.
- Runecrafting - Allowing you to combine spare runes and convert them into other runes.
- War - There are no enemies, other than the mission itself, for you to fight.
- Mega-factories - You will not build one huge, ever growing mega-factory. The game is about fulfilling the task at hand: The current mission given to you by the King. If you are done with a mission, you will be sent to a new region and will have to handle a new task.
- Microtransactions - You get the full game by buying Malmyr.
- Static production chains you build and never touch again - You will need to adapt to your current mission. Sometimes this means, that you will have to sell buildings and rebuild them somewhere else.
You will have to think about the game and how to handle a particular mission.
We are offering an ingame wiki, a descriptive video on this steam page and a helping hand in the Steam forums and other social media channels. But in the end YOU are playing the game and YOU should solve the problems thrown at you. Observing the situation and finding your solution will reward you.
Making dreams come true.
MINIMAL SETUP
- OS: ArchLinux and Ubuntu 20.04
- Processor: Something around Intel Core i5-7xxxMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB or similar
- Storage: 1 MB available space
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