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Malmyr: State of the Game - Localization and Malmyr 2.0 (06.06.2021)

Hey there! We hope that you are well and managed to stay sane facing the current challenges! After over two months we wanted to give you a sign of life and tell you about the things happening for Malmyr behind the scenes. As mentioned a couple of months ago, we both have a "normal" day job to be able to continue work on Malmyr and upcoming games. Even though we would love to put more time into gamedev, all in all, the plan is going fine.

Localization


In our last State of the Game post we detailed our plans on localization and that we wanted to provide machine learning based translations as a cheap and fast solution. The plans changed. After long discussions about what standards we would like to achieve and seeing how the machine learning translation performed on the English -> German test, we decided to use it, if at all, only as an emergency solution. As a result we are opting for professional localization instead. For now this means, that after reviewing player numbers and getting a lot of quotes, we will most likely release Malmyr for three additional languages: German (translated by us), French and Russian. We do know that there are huge and awesome communites that speak other languages, like Italian, Spanish or Brasillian Portuguese! Sadly we just cannot afford translating the game into more languages right now. But, depending on how well the first localizations perform, this may change in the future.

Major version: Malmyr 2.0


With the same patch that will deliver localization, we want to improve Malmyr even more. There is still one major point that players have a hard time to grasp: How the marketplace and food delivery to houses works. After reviewing the mechanic we decided that it is actually not bringing much to the table. So we will remove it. That means that you are now free to place your houses wherever you want, they will get their food from the global food storage. The kitchens now will produce food globally. There also will be a couple of other smaller improvements. One example would be that Malmyr now finally has a speed up button. The third part of the Malmyr 2.0 upgrade will be about the magical runes you can find in Malmyr. All in all runes have been received well and people like the idea, but they are still not used enough. We think this is due to them not being powerful enough and not offering the player enough meaningful ways to actually make use of them. Therefore we are revamping the whole rune system. Parts, like terraforming and using them as a passive buff, will most likely stay. Other parts, like the way runes are currently crafted will see bigger changes. As of now, it is not clear how exactly the system will change, but we will keep you posted. This also means, that now you have the chance to leave your footprint on Malmyr: Tell us what you would change, add, remove or improve regarding the rune system in the comments! One last thing: We just started a small giveaway for three keys of Malmyr. If you want to join in or just help us out with some reach, retweet and comment on this https://twitter.com/zieglergamedev/status/1401604930608193537. As always, thank you for your time. Stay healthy and don't forget to review Malmyr :D. Yours Ren Twitter @zieglergamedev Discord Official zieglergamdev GbR Discord


[ 2021-06-06 19:36:53 CET ] [ Original post ]



Malmyr
ziegler gamedev GbR
  • Developer

  • ziegler gamedev GbR
  • Publisher

  • 2020-12-21
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (19 reviews)


  • Review Score

  • https://www.malmyr.com
  • Website

  • https://store.steampowered.com/app/1470320 
  • Steam Store



  • Linux Content [540.75 M]

  • Public Linux depots



  • Malmyr is a story based game about building and maintaining production chains. It is meant to be relaxing but challenging. You will have to control where your resources are diverted to and ensure that there are enough workers to fulfill your missions. Don't be fooled by the simple and stylized look of Malmyr - The game is getting very complex, very fast.

    You are sent to the forgotten lands of Malmyr by your King to expand the kingdom's territory and exploit Malmyr's precious ore deposits. While doing so you find out about the sinister fate of the Dwarves that once inhabited the continent. You will have to protect the kingdom from suffering the same!



    We are two very passionate german devolpers with freshly finished degrees who always wanted to make games. Due to the current circumstances, we decided to take a leap of faith and go for it. While buying this game you should keep that in mind. Malmyr is made with great love for detail and we hope that we can offer unique challenges with each mission, but it cannot offer hundreds of hours of playtime like bigger games with actual funding and a budget can.

    While we cannot promise to expand the game's content and currently have no plans to do so, we will do our best to optimize the game after release and address any issues coming up. Ziegler gamedev has the vision "Making dreams come true". We feel that part of that also is making the best game we can for our players.



    • Inspired from games of our past and present - Like The Settlers, Anno and Factorio.
    • 12 story based missions - You need to find a good strategy to solve them and handle the hazards thrown at you.
    • Unique obstacles and ambience for missions - Each mission was made to give you a different experience: Sometimes more relaxing, sometimes more challenging than the previous one.
    • Complex production chains - They will get longer and will need a wider variety of resources to function.
    • A different take on resource transportation - You will not just connect buildings with a road, set up a transportation route or build conveyor belts. You will have to manage and optimize each piece of road manually.
    • Over 45 different resources - Global resources like coin and food, building resources like wood and bricks and commodities for selling like jewelery.
    • A range of over 70 buildings - From woodcutter's huts, to different mines, foundries and toolsmiths to be able to reach the rarest ores of Malmyr.
    • 12 magical dwarven runes - They can be used in two ways: Terraforming your territory or by socketing the runes in excavated ruins for permanent global bonus effects. Socketing certain combinations of runes will be even stronger.
    • Runecrafting - Allowing you to combine spare runes and convert them into other runes.



    • War - There are no enemies, other than the mission itself, for you to fight.
    • Mega-factories - You will not build one huge, ever growing mega-factory. The game is about fulfilling the task at hand: The current mission given to you by the King. If you are done with a mission, you will be sent to a new region and will have to handle a new task.
    • Microtransactions - You get the full game by buying Malmyr.
    • Static production chains you build and never touch again - You will need to adapt to your current mission. Sometimes this means, that you will have to sell buildings and rebuild them somewhere else.

    You will have to think about the game and how to handle a particular mission.
    We are offering an ingame wiki, a descriptive video on this steam page and a helping hand in the Steam forums and other social media channels. But in the end YOU are playing the game and YOU should solve the problems thrown at you. Observing the situation and finding your solution will reward you.


    Making dreams come true.
    MINIMAL SETUP
    • OS: ArchLinux and Ubuntu 20.04
    • Processor: Something around Intel Core i5-7xxxMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB or similar
    • Storage: 1 MB available space
    GAMEBILLET

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    8.79$ (56%)
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    7.99$ (20%)
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    2.81$ (81%)
    4.0$ (80%)
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    10.79$ (46%)
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    1.5$ (85%)
    3.0$ (80%)
    0.23$ (92%)
    2.25$ (77%)
    2.93$ (77%)
    0.94$ (81%)

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