Hello there!
Wow, already one month went by since I wrote one of these the last time. For today, I have two points I want to talk about. Let's dive right into it!
Finally rated on Steam
A couple of days ago we got our
10th (by now 11th) review on Steam by buying customers. That means that we
now have a rating and are actually a bit more visible in searches, discovery queues and so forth.
We really can see the difference in the number of
impressions Malmyr is getting right now. This for sure is boosted by the summer sale, but we assume that there was a
clear growth. For now that means: We need to make Malmyr even more relevant and increase the number of reviews to fall into the next rating category.
If you can make the time a
short review would
help us out immensely!
First beta for Malmyr - Runemagic 2.0
There is a
new beta available for Malmyr
on Steam. If you have bought Malmyr, you can get it by opening the properties of Malmyr and go to "Betas". There is a drop down list, where you can select "Experimental" and it should be downloaded automatically.
There are already quite a few changes in the game. Here are the most important ones:
German localization:
This beta introduces the
first version of the
German localization of Malmyr.
French and Russian will follow at a
later date.
New Runemagic features:
In addition to Terraforming and applying passive effects, runes now have an
additional ability. You now can
drag and drop a rune on any building that has a
stockpile (so almost all of them) to
create resources depending on the rune used.
We also
removed the clicking minigame for
crafting runes. Runecrafting now simply creates a new rune that is slightly rarer than the average rarity of the consumed runes.
Down the road of this beta we will add another feature: You will be able to
roll for random runes in the game for your surplus
coin. There will also be a good amount (~
18) of
new runewords coming up and it will be easier to learn about how to combine runes to make runewords.
UX- and QoL-Improvements:
- You now can speed up the game up to 8-times the normal game speed.
- Clicking a building now draws a line along connected roads, to give a better overview where the resources of that building can go.
- Revamped the "resource-jumping-arch" effect, to make it less intrusive.
We will keep you posted on further updates to the beta.
As usual, you can
contact us on Discord or the Steam community forums, if you want to report a bug or just say hello.
Yours
Ren
[ 2021-07-06 20:57:47 CET ] [ Original post ]