On Saturday, 30.10 the Malmyr - Runemagic 2.0 update is ready and will be published. Over the last year we have invested many hours in collecting feedback from the forums, the Discord and from content creators. All the improvements you see in Malmyr 2.0 have only been possible because of you: Thank you! Runemagic We wanted to make the update even more interesting and provide you with new content. Since the rune system was neglected by many, we decided to expand it and to increase the general power level of the runes. For this purpose, we have implemented 18 strong and unique rune words (combinations of three runes each). In addition, it is now possible to easily create resources in stockpiles with runes. We hope that the rune words are not too powerful you tell us. Localization Another big point for many was that they would like to play Malmyr in their own language. After we first wanted to implement this with AI translations, it turned out relatively quickly that this translation does not meet our quality standards. So, we decided to spend money and have the game professionally translated into French and Russian - and of course we did the German translation ourselves. We decided on these languages because we believe that they at least give us a chance to reach the break-even point in a timely manner. Gameplay and UX improvements In the past, there was always questioning feedback about the basic gameplay and difficulties in understanding it. We were able to solve many of these by improving the UI and providing more detailed explanations, but not everything. For this patch we have now approached the problem from the other side. For example: We questioned whether the current solution of stockpiling resources really adds value. Until now, a smelter could "run full" of wood and the player had to manually dispose of the wood so that ore could be delivered to the building again. In Rune Magic 2.0, the capacity of the buildings applies per resource, so that the course of the game should be disrupted much less frequently. In the end, this means that we went back to the drawing board for some mechanics that were not clear even after explanations, to improve the mechanics themselves. A detailed changelog will be published with the patch. Giveaway To celebrate the release day, we decided to start a giveaway for a total of 10 keys on twitter. We would be very happy if you participate. Even if you already have Malmyr, you are welcome to give the key away! https://twitter.com/zieglergamedev/status/1451952058068779017 Thank you very much for supporting us for almost a whole year now. We have put a lot of time and energy into Malmyr since its release to make sure it meets your and our quality standards. Stay healthy and as always: Don't forget to review Malmyr ! Ren [previewyoutube=_g4sUs6WwuA;full][/previewyoutube]
Malmyr
ziegler gamedev GbR
ziegler gamedev GbR
2020-12-21
Strategy Simulation Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
Mixed
(19 reviews)
https://www.malmyr.com
https://store.steampowered.com/app/1470320 
Linux Content [540.75 M]
Malmyr is a story based game about building and maintaining production chains. It is meant to be relaxing but challenging. You will have to control where your resources are diverted to and ensure that there are enough workers to fulfill your missions. Don't be fooled by the simple and stylized look of Malmyr - The game is getting very complex, very fast.
You are sent to the forgotten lands of Malmyr by your King to expand the kingdom's territory and exploit Malmyr's precious ore deposits. While doing so you find out about the sinister fate of the Dwarves that once inhabited the continent. You will have to protect the kingdom from suffering the same!
We are two very passionate german devolpers with freshly finished degrees who always wanted to make games. Due to the current circumstances, we decided to take a leap of faith and go for it. While buying this game you should keep that in mind. Malmyr is made with great love for detail and we hope that we can offer unique challenges with each mission, but it cannot offer hundreds of hours of playtime like bigger games with actual funding and a budget can.
While we cannot promise to expand the game's content and currently have no plans to do so, we will do our best to optimize the game after release and address any issues coming up. Ziegler gamedev has the vision "Making dreams come true". We feel that part of that also is making the best game we can for our players.
- Inspired from games of our past and present - Like The Settlers, Anno and Factorio.
- 12 story based missions - You need to find a good strategy to solve them and handle the hazards thrown at you.
- Unique obstacles and ambience for missions - Each mission was made to give you a different experience: Sometimes more relaxing, sometimes more challenging than the previous one.
- Complex production chains - They will get longer and will need a wider variety of resources to function.
- A different take on resource transportation - You will not just connect buildings with a road, set up a transportation route or build conveyor belts. You will have to manage and optimize each piece of road manually.
- Over 45 different resources - Global resources like coin and food, building resources like wood and bricks and commodities for selling like jewelery.
- A range of over 70 buildings - From woodcutter's huts, to different mines, foundries and toolsmiths to be able to reach the rarest ores of Malmyr.
- 12 magical dwarven runes - They can be used in two ways: Terraforming your territory or by socketing the runes in excavated ruins for permanent global bonus effects. Socketing certain combinations of runes will be even stronger.
- Runecrafting - Allowing you to combine spare runes and convert them into other runes.
- War - There are no enemies, other than the mission itself, for you to fight.
- Mega-factories - You will not build one huge, ever growing mega-factory. The game is about fulfilling the task at hand: The current mission given to you by the King. If you are done with a mission, you will be sent to a new region and will have to handle a new task.
- Microtransactions - You get the full game by buying Malmyr.
- Static production chains you build and never touch again - You will need to adapt to your current mission. Sometimes this means, that you will have to sell buildings and rebuild them somewhere else.
You will have to think about the game and how to handle a particular mission.
We are offering an ingame wiki, a descriptive video on this steam page and a helping hand in the Steam forums and other social media channels. But in the end YOU are playing the game and YOU should solve the problems thrown at you. Observing the situation and finding your solution will reward you.
Making dreams come true.
- OS: ArchLinux and Ubuntu 20.04
- Processor: Something around Intel Core i5-7xxxMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB or similar
- Storage: 1 MB available space
[ 5951 ]
[ 1903 ]